Publications

(14 DECEMBER 2024)

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Edited Books, Conference Proceedings

[3]
Uğur Güdükbay and Levent Onural, Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, IEEE Catalog Number: CFP1155B-ART, ISBN: 978-1-6128-4162-5, Available at IEEE Explore, (Front Cover), (Message from the Chairs), 2011.

[2]
Uğur Güdükbay and A. Aydın Alatan, Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, IEEE Catalog Number: CFP0855B, ISBN: 978-1-4244-1755-1, Available at IEEE Explore, (Front Cover), (Preface), 2008.

[1]
Uğur Güdükbay, Tuğrul Dayar, Attila Gürsoy, and Erol Gelenbe, Advances in Computer and Information Sciences '98: Proceedings of the 13th International Symposium on Computer and Information Sciences, 582 p., IOS Press/Ohmsha, Amsterdam, ISBN 90 5199 405 2, (Google Books), [Publisher's Entry] 1998.

Edited Journal Special Issues

[1]
Uğur Güdükbay, and A. Aydın Alatan. Special Issue on Advances in Three-dimensional Television and Video, Signal Processing: Image Communication, Vol. 24, Nos. 1-2, January 2009. Publisher's Page. Guest Editorial.

Books Chapters

[7]
Sinan Sonlu, Khasmamad Shabanovi, Funda Durupinar, Uğur Güdükbay, "Emotional Expression as a Means of Communicating Virtual Human Personalities", in Modeling Visual Aesthetics, Emotion, and Artistic Style, James Z. Wang and Reginald B. Adams, Jr. (eds.), Chapter 17, pp. 293-312, Springer Nature, Cham, Switzerland, 2024. (pdf copy), (Book's Publisher Web Site).

[6]
Aytek Aman, Ateş Akaydın, Uğur Güdükbay, "Interacting with Boids in an Incompressible Fluid Environment", in Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher, and Güven Çatak (eds.), pp. 403-413 Peter Lang, İstanbul, Turkey, 2020. (pdf copy), (Supplementary Video), (Book's Publisher Web Site).

[5]
Funda Durupınar, Uğur Güdükbay, Aytek Aman, and Norman I. Badler, "Simulation of Collective Crowd Behavior with Psychological Parameters", in Simulating Heterogeneous Crowds with Interactive Behaviors, Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, and Norman I. Badler (eds.), pp. 99–120, CRC Press, Boca Raton, FL, 2016. (pdf copy), (Book's Publisher Web Site).

[4]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, A. Enis Çetin, "Surveillance Using Both Video and Audio", in Multimodal Processing and Interaction: Audio, Video, and Text, Chapter 6, pp. 143-155, Edited by Petros Maragos, Alex Potamianos, and Patrick Gross, Springer Science+Business Media, LLC 2008. (pdf copy), (References), (Book's Publisher Web Site).

[3]
Uğur Güdükbay, Bülent Özgüç, Aydemir Memişoğlu, and Mehmet Şahin Yeşil, "Modeling, Animation, and Rendering of Human Figures", in Three-Dimensional Television - Capture, Transmission, Display, (Chapter 7), pp. 201-238, Edited by H. M. Özaktaş and L. Onural, Springer, ISBN: 978-3-540-72531-2, 2008. (pdf copy), (Book's Publisher Web Site).

[2]
Uğur Güdükbay, Funda Durupınar, "Three-Dimensional Scene Representations - Modeling, Animation, and Rendering Techniques", in Three-Dimensional Television - Capture, Transmission, Display, (Chapter 6), pp. 165-200, Edited by H. M. Özaktaş and L. Onural, Springer, ISBN: 978-3-540-72531-2, 2008. (pdf copy), (Book's Publisher Web Site).

[1]
Türker Yılmaz, Uğur Güdükbay and Varol Akman. "Modeling and Visualization of Complex Geometric Environments" in Geometric Modeling: Techniques, Applications, Systems and Tools, pp. 3-30 (Chapter 1), editor: Muhammad Sarfraz, Kluwer Academic Publishers, ISBN 1-4020-1817-7, 2004. (pdf copy), (Book's Publisher Web Site).

Journal Publications

[82]
Said Fahri Altindis, Adil Meric, Yusuf Dalva, Uğur Güdükbay, Aysegul Dundar, "Refining 3D Human Texture Estimation From a Single Image", IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 46, No. 2, pp. 11464-11475, December 2024. (pdf copy).

[81]
Sinan Sonlu, Halil Özgür Demir, Uğur Güdükbay, "Personality Expression using Co-speech Gesture", ACM Transactions on Applied Perception, Vol. 22, No. 2, Article No. 7, 20 pages, November 2024. (pdf copy), (Appendix), (Supplementary Video).

[80]
Ecenur Oğuz, Yalım Doğan, Uğur Güdükbay, Oya Karaşan, Mustafa Pınar, "Point Cloud Registration with Quantile Assignment", Machine Vision and Applications, Vol. 35, No. 3, Article No. 38, 17 pages, May 2024. (pdf copy).

[79]
Ziya Erkoç, Uğur Güdükbay, Hang Si, "Memory-efficient Boundary-preserving Tetrahedralization of Large Three-dimensional Meshes", Engineering with Computers, Vol. 40, No. 2, pp. 867-883, April 2024. (pdf copy).

[78]
Ayda Yurtoğlu, Sinan Sonlu, Yalım Doğan, Uğur Güdükbay, "Personality Perception in Human Videos Altered by Motion Transfer Networks", Computers & Graphics, Vol. 119, Article No. 103886, 11 pages, April 2024. (pdf copy), (Supplementary Video).

[77]
Duygu Durmuş, Uğur Güdükbay, Özgür Ulusoy, "Learning Visual Similarity for Image Retrieval with Global Descriptors and Capsule Networks", Multimedia Tools and Applications, Vol. 83, No. 7, pp. 20243–20263, February 2024. (pdf copy).

[76]
Jonathan Sarton, Stefan Zellmann, Serkan Demirci, Uğur Güdükbay, Welcome Alexandre-Barff, Laurent Lucas, Jean-Michel Dischler, Stefan Wesner, and Ingo Wald, "State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data", Computer Graphics Forum, Vol. 42, No. 3, pp. 491-515, June 2023. The Eurographics Association and John Wiley & Sons Ltd., 2023. Work Presented at EuroVis 2023 - 25th EuroGraphics Conference on Visualization, Leipzig, Germany, 12-16 June 2023. (pdf copy), (Presentation). (Presentation Video).

[75]
Hamila Mailee, Sinan Sonlu, Uğur Güdükbay, "Personality Expression in Cartoon Animal Characters Using Sasang Typology", Computer Animation and Virtual Worlds, Vol. 34, Nos. 3-4, Article No. e2164, 14 pages, May/August 2023. Work Presented at 36th International Conference on Computer Animation and Social Agents (CASA 2023), Limassol, Cyprus (Hybrid), 29-31 May 2023. (pdf copy), (Supplementary Video). (CASA 2023 Presentation Video).

[74]
Nate Morrical, Alper Sahistan, Uğur Güdükbay, Ingo Wald, Valerio Pascucci, "Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids", IEEE Transactions on Visualization and Computer Graphics, Vol. 29, No. 1, pp. 537-547, 1 January 2023. The work was presented in IEEE VIS: Visualization & Visual Analytics 2022, Oklahoma City, USA (Hybrid), 16-21 October 2022. Received Best Paper Award (Honorable Mention) in IEEE VIS 2022 Conference. (pdf copy), (Presentation video), (Fast Forward Preview).

[73]
Aytek Aman, Serkan Demirci, Uğur Güdükbay, "Compact Tetrahedralization-based Acceleration Structures for Ray Tracing", Journal of Visualization, Vol. 25, No. 5, pp. 1103–1115, October 2022. (pdf copy), (Supplementary_Material).

[72]
Abdullah Çağlar Öksüz, Erman Ayday, Uğur Güdükbay, "Privacy-preserving and Robust Watermarking on Sequential Genome Data Using Belief Propagation and Local Differential Privacy", Bioinformatics, Vol. 37, No. 17, pp. 2668-2674, Oxford University Press, September 2021. (pdf copy), (Electronic Appendix).

[71]
Aytek Aman, Serkan Demirci, Uğur Güdükbay, Ingo Wald, "Multi-level Tetrahedralization-based Accelerator for Ray-tracing Animated Scenes", Computer Animation and Virtual Worlds, Vol. 32, Nos. 3-4, Article No. e2024, 10 pages, June/July 2021. Work Presented at 34th International Conference on Computer Animation and Social Agents (CASA 2021), Online from Ottawa, Canada, 15-17 July 2021. (pdf copy), (Appendix), (Supplementary Video). (CASA 2021 Presentation Video).

[70]
Süleyman Aslan, Uğur Güdükbay, Hamdi Dibeklioğlu, "Multimodal Assessment of Apparent Personality Using Feature Attention and Error Consistency Constraint", Image and Vision Computing, Vol. 110, Article No. 104163, 9 pages, June 2021. (pdf copy),

[69]
Yalım Doğan, Sinan Sonlu, Uğur Güdükbay, "An Augmented Crowd Simulation System Using Automatic Determination of Navigable Areas", Computers & Graphics, Vol. 95, pp. 141-155, April 2021. (pdf copy), (Supplementary Video).

[68]
Sinan Sonlu, Uğur Güdükbay, Funda Durupinar, "A Conversational Agent Framework with Multi-Modal Personality Expression", ACM Transactions on Graphics, Vol. 40, No. 1, Article No. 7, 16~pages, Association for Computing Machinery, New York, NY, USA, January 2021. Work presented at ACM SIGGRAPH 2021, The Premier Conference & Exhibition in Computer Graphics & Interactive Techniques, Virtual Event, 9-13 August 2021. (pdf copy), (Electronic Appendix), (Supplementary Video).

[67]
Mehmet Faruk Ongun, Uğur Güdükbay, Selim Aksoy, "Recognition of Occupational Therapy Exercises and Detection of Compensation Mistakes for Cerebral Palsy", Journal of Visual Communication and Image Representation, Vol. 73, Article No. 102970, 10 Pages, November 2020. (pdf copy),

[66]
Yalım Doğan, Serkan Demirci, Uğur Güdükbay, Hamdi Dibeklioğlu, "Augmentation of Virtual Agents in Real Crowd Videos", Signal, Image and Video Processing, Vol. 13, No. 4, pp. 643-650, June 2019. (pdf copy), (Electronic Appendix), (Supplementary Video).

[65]
Umut Ağıl, Uğur Güdükbay, "A Group-based Approach for Gaze Behavior of Virtual Crowds Incorporating Personalities", Computer Animation & Virtual Worlds, Vol. 29, No. 5, Article No. e1806, 26 pages, September/October 2018. (pdf copy), (Supplementary Video), (Gaze Simulation Survey).
[64]
Ahmet Eren Başak, Uğur Güdükbay, Funda Durupınar, "Using Real Life Incidents for Creating Realistic Virtual Crowds with Data-driven Emotion Contagion", Computers & Graphics, Vol. 72, pp. 70–81, May 2018. (pdf copy), (Supplementary Video).
[63]
Kurtuluş Küllü, Uğur Güdükbay, Dinesh Manocha, "ACMICS: An Agent Communication Model for Interacting Crowd Simulation", Autonomous Agents and Multi-Agent Systems, Vol. 31, No. 6, pp. 1403–1423, November 2017. (pdf copy), (Supplementary Video).

[62]
Hasan Balcı, Uğur Güdükbay, "Sun Position Estimation and Tracking for Virtual Object Placement in Time-lapse Videos", Signal, Image and Video Processing, Vol. 11, No. 5, pp. 817–824, July 2017. (pdf copy), (Electronic Appendix), (Supplementary Video).

[61]
Fatih Çalışır, Muhammet Baştan, Özgür Ulusoy, Uğur Güdükbay, "Mobile Multi-view Object Image Search", Multimedia Tools and Applications, Vol. 76, No. 10, pp. 12433–12456, May 2017. (pdf copy).

[60]
Amir Rahimzadeh Ilkhechi, Ibrahim Korpeoglu, Uğur Güdükbay, Özgür Ulusoy, "PETAL: A Fully Distributed Location Service for Wireless Ad hoc Networks", Journal of Network and Computer Applications, Vol. 83, pp. 1–11, April 2017. (pdf copy).

[59]
Sharareh Alipour, Mohammad Ghodsi, Uğur Güdükbay, Morteza Golkari, "Approximation Algorithms for Visibility Computation and Testing Over a Terrain", Applied Geomatics, Vol. 9, No. 1, pp. 53-59, March 2017. (pdf copy).

[58]
Funda Durupınar, Uğur Güdükbay, Aytek Aman, Norman I. Badler, "Psychological Parameters for Crowd Simulation: From Audiences to Mobs", IEEE Transactions on Visualization and Computer Graphics, Vol. 22, No. 9, pp. 2145-2159, September 2016. (pdf copy), (supplemental video). Work presented at The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA'16), Zurich, Switzerland, 11-13 July 2016.

[57]
Serkan Genç, Muhammet Baştan, Uğur Güdükbay, Volkan Atalay, Özgür Ulusoy, "HandVR: a Hand-gesture-based Interface to a Video Retrieval System", Signal, Image and Video Processing, Vol. 9, No. 7, pp. 1717-1726, October 2015. (pdf copy).

[56]
Nurettin Çağrı Kılıboz and Uğur Güdükbay, "A Hand Gesture Recognition Technique for Human-Computer Interaction", Journal of Visual Communication and Image Representation, Vol. 28, pp. 97-104, April 2015. (pdf copy), (supplemental video 1: Gesture Recognition), (supplemental video 2: Model Deformation).

[55]
Çetin Koca, Uğur Güdükbay, "A Hybrid Representation for Modeling, Interactive Editing, and Real-time Visualization of Terrains with Volumetric Features", International Journal of Geographical Information Science, Vol. 28, No. 9, pp. 1821-1847, 2014. (pdf copy), (supplemental material), (supplemental video 1: Terrain Editing), (supplemental video 2: Terrain Walkthrough).

[54]
Emir Gülümser, Uğur Güdükbay, Sinan Filiz, "Fast Stiffness Matrix Calculation for Nonlinear Finite Element Method", Journal of Applied Mathematics, Vol. 2014, Article ID 932314, 12 pages, 2014. (pdf copy).

[53]
Dilek Demirbas, Ismail Akturk, Ozcan Ozturk and Uğur Güdükbay, "Application-Specific Heterogeneous Network-on-Chip Design", The Computer Journal, Vol. 57, No. 8, pp. 1117-1131, August 2014. (pdf copy).

[52]
Umut Gültepe, Uğur Güdükbay, "Real-time Virtual Fitting with Body Measurement and Motion Smoothing", Computers & Graphics, Vol. 43, pp. 31–43, October 2014. Work presented at Shape Modeling International 2015 (SMI'2015), Lille, France, 24-26 June 2015. (pdf copy), (supplementary video).

[51]
Erhan Okuyan, Uğur Güdükbay, Ceyhun Bulutay, Karl-Heinz Heinig, "MaterialVis: Material Visualization Tool Using Direct Volume and Surface Rendering Techniques", Journal of Molecular Graphics and Modelling, Vol. 50, pp. 50-60, May 2014. (pdf copy).

[50]
Uğur Güdükbay, Serkan Bayraktar, Çetin Koca, Bülent Özgüç, "Particle-based Simulation of the Interaction Between Fluid and Knitwear", Signal, Image and Video Processing, Vol. 8, No. 3, pp. 415-422, March 2014. (pdf copy), (Supplemental Video 1), (Supplemental Video 2).

[49]
Erhan Okuyan, Uğur Güdükbay, "Direct Volume Rendering of Unstructured Tetrahedral Meshes Using CUDA and OpenMP", The Journal of Supercomputing, Vol. 67, No. 2, pp. 324-344, February 2014. (pdf copy).

[48]
Erhan Okuyan, Uğur Güdükbay, "BilKristal 2.0: A Tool for Pattern Information Extraction from Crystal Structures" (New Version Announcement), Computer Physics Communications, Vol. 185, No. 1, pp. 442-443, January 2014. (pdf copy).

[47]
Uğur Güdükbay, İbrahim Demir, Yiğithan Dedeoğlu, "Motion Capture and Human Pose Reconstruction from a Single-view Video Sequence", Digital Signal Processing, Vol. 23, No. 5, pp. 1441–1450, September 2013. (pdf copy). (Dancing Video). (Walking Video).

[46]
Ateş Akaydın, Uğur Güdükbay, "Adaptive Grids: An Image-based Approach to Generate Navigation Meshes", Optical Engineering, Vol. 52, No. 2, Article No. 027002, 12 pages, February 2013. (pdf copy).

[45]
Oğuzcan Oğuz, Funda Durupınar, Uğur Güdükbay, "Dynamic Point-Region Quadtrees for Particle Simulations", Information Sciences, Vol. 218, pp. 133–145, 1 January 2013. (pdf copy).

[44]
Erhan Okuyan, Uğur Güdükbay, and Veysi İşler, "Dynamic View-dependent Visualization of Unstructured Tetrahedral Volumetric Meshes", Journal of Visualization, Vol. 15, No. 2, pp. 167-178, May 2012. (pdf copy). (Videos).

[43]
Fatih Cakir, Uğur Güdükbay, Özgür Ulusoy, "Nearest-Neighbor Based Metric Functions for Indoor Scene Recognition", Computer Vision and Image Understanding, Vol. 115, No. 11, pp. 1483-1492, November 2011. (pdf copy).

[42]
Funda Durupınar, Nuria Pelechano, Jan Allbeck, Uğur Güdükbay, Norman Badler, "How the Ocean Personality Model Affects the Perception of Crowds", IEEE Computer Graphics and Applications, Vol. 31, No. 3, pp. 22-31, May/June 2011. (pdf copy).

[41]
Burak Çiflikli, Veysi İşler, Uğur Güdükbay, "Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention", Presence: Teleoperators and Virtual Environments, Vol. 19, No. 6, pp. 557-568, December 2010. (pdf copy).

[40]
Ediz Şaykol, Muhammet Baştan, Uğur Güdükbay, Özgür Ulusoy, "Keyframe Labeling Technique for Surveillance Event Classification", Optical Engineering, Vol. 49, No. 11, Article no. 117203, 12 pages, November 2010. (pdf copy).

[39]
Serkan Bayraktar, Uğur Güdükbay, Bülent Özgüç "Particle-based Simulation and Visualization of Fluid Flows through Porous Media", Journal of Visualization, Vol. 13, No. 4, pp. 327-336, November 2010. (pdf copy), (Videos).

[38]
Onur Küçüktunç, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy, "Video Copy Detection Using Multiple Visual Cues and MPEG-7 Descriptors", Journal of Visual Communication and Image Representation, Special Issue on on Large-Scale Image and Video Search: Challenges, Technologies, and Trends, Vol. 21, No. 8, pp. 838-849, November 2010. (pdf copy).

[37]
Muhammet Baştan, Hayati Çam, Uğur Güdükbay, and Özgür Ulusoy, "BilVideo-7: An MPEG-7-Compatible Video Indexing and Retrieval System", IEEE Multimedia, Vol. 17, No. 3, pp. 62-73, July-September 2010. (pdf copy).

[36]
Oğuzcan Oğuz, Ateş Akaydın, Türker Yılmaz, Uğur Güdükbay, "Emergency Crowd Simulation for Outdoor Environments", Computers & Graphics, Vol. 34, No. 2, pp. 136-144, April 2010. (pdf copy), (Video).

[35]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "Scenario-based query processing for video-surveillance archives", Engineering Applications of Artificial Intelligence, Vol. 23, No. 3, pp. 331-345, April 2010. (pdf copy).

[34]
Funda Durupınar, Uğur Güdükbay, "Visualization of crowd synchronization on footbridges", Journal of Visualization, Vol. 13., No. 1, pp. 69-77, February 2010. (pdf copy), (Video).

[33]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay, Levent Onural, "3D Model compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT", Journal of Visual Communication & Image Representation, Vol. 21, No. 1, pp. 17-28, January 2010. (pdf copy).

[32]
Onur Küçüktunç, Uğur Güdükbay, and Özgür Ulusoy, "Fuzzy Color Histogram-based Video Segmentation", Computer Vision and Image Understanding, Vol. 114, No. 1, pp. 125-134, January 2010. (pdf copy).

[31]

[30]
Ismet Zeki Yalniz, Ismail Sengor Altingovde, Uğur Güdükbay, and Özgür Ulusoy, "Integrated Segmentation and Recognition of Connected Ottoman Script", Optical Engineering, Vol. 48, No. 11, Article 117205, 12 pages, November 2009. (pdf copy).

[29]
Serkan Bayraktar, Uğur Güdükbay, Bülent Özgüç "GPU-Based Neighbor-Search Algorithm for Particle Simulations", Journal of Graphics, GPU, and Game Tools, Vol. 14, No. 1, pp. 31-42, AK Peters, Ltd., 2009. (pdf copy).

[28]
Evren İmre, A. Aydın Alatan, Uğur Güdükbay, "Rate-Distortion Efficient Piecewise Planar 3-D Scene Representation From 2-D Images", IEEE Transactions on Image Processing, Vol. 18, No. 3, pp. 483-494, March 2009. (pdf copy).

[27]
Türker Yılmaz, Uğur Güdükbay, "Stereoscopic Urban Visualization Based on Graphics Processor Unit", Optical Engineering, Vol. 47, No. 9, Article No. 097005, 10 pages, September 2008. (pdf copy).

[26]
Tarkan Sevilmiş, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy, "Automatic Detection of Salient Objects and Spatial Relations in Videos for a Video Database System", Image and Vision Computing, Vol. 26, No. 10, pp. 1384-1396, 1 October 2008. (pdf copy).

[25]
Özcan Öksüz, Uğur Güdükbay, and Enis Çetin, "A Video-based Text and Equation Editor for LaTeX", Engineering Applications of Artificial Intelligence, Vol. 21, No. 6, pp. 952-960, September 2008. (pdf copy).

[24]
A. Aydın Alatan, Yücel Yemez, Uğur Güdükbay, Xenophon Zabolis, Karsten Müller, Çiğdem Eroğlu Erdem , Christian Weigel, Aljoscha Smolic, "Scene Representation Technologies for 3DTV - A Survey", IEEE Transactions on Circuits and Systems for Video Technology, Vol. 17, No. 11, pp. 1587-1605, November 2007. (pdf copy).

[23]
Funda Durupınar and Uğur Güdükbay, "Procedural Visualization of Knitwear and Woven Cloth", Computers & Graphics, Vol. 31, No. 5, pp. 778-783, October 2007. (pdf copy).

[22]
Türker Yılmaz and Uğur Güdükbay, "Conservative Occlusion Culling for Urban Visualization Using a Slice-wise Data Structure", Graphical Models, Vol. 69, Issues 3-4, pp. 191-210, May-July 2007. (pdf copy).

[21]
Erhan Okuyan, Uğur Güdükbay, Oğuz Gülseren, "Pattern Information Extraction from Crystal Structures", Computer Physics Communications, Vol. 176, No. 7, pp. 486-506, 2007. (pdf copy).

[20]
Onur Küçüktunç, Uğur Güdükbay, Özgür Ulusoy, "A Natural Language-based Interface for Querying a Video Database", IEEE Multimedia, Multimedia at Work, Vol. 14, No.1, pp. 83-89, 2007. (pdf copy).

[19]
B. Uğur Töreyin, Yiğithan Dedeoğlu, Uğur Güdükbay, A. Enis Çetin, "Computer Vision-based Method for Real-time Fire and Flame Detection", Pattern Recognition Letters, Vol. 27, No. 1, pp. 49-58, 1 January 2006. (pdf copy).

[18]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "A Histogram-Based Approach for Object-Based Query-by-Shape-and-Color in Image and Video Databases", Image and Vision Computing, Vol. 23, No. 13, pp. 1170-1180, November 2005. (Also appeared as Technical Report, Bilkent University, Dept. of Computer Engineering, BU-CE-0201, 2001). (pdf copy).

[17]
Ali Kemal Sinop, Tolga Abacı, Ümit Akkuş, Attila Gürsoy, and Uğur Güdükbay, "PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing", the Journal of Supercomputing, Vol. 31, No. 3, pp. 249-263, 2005. (pdf copy).

[16]
Mehmet Emin Dönderler, Ediz Şaykol, Umut Arslan, Özgür Ulusoy, Uğur Güdükbay, "BilVideo: Design and Implementation of a Video Database Management System", Multimedia Tools and Applications, Vol. 27, pp. 79-104, September 2005. (pdf copy).

[15]
Ediz Şaykol, Ali Kemal Sinop, Uğur Güdükbay, Özgür Ulusoy, Enis Çetin, "Content-Based Retrieval of Historical Ottoman Documents Stored as Textual Images", IEEE Transactions on Image Processing, Vol. 13, No. 3 (Special Issue on Image Processing for Cultural Heritage), pp. 314- 325, March 2004. (pdf copy).

[14]
Gülay Ünel, Mehmet Emin Dönderler, Özgür Ulusoy, Uğur Güdükbay, "An Efficient Query Optimization Strategy for Spatio-Temporal Queries in Video Databases", Journal of Systems and Software, Vol. 73, No. 1, pp. 113-131, 2004. (pdf copy).

[13]
Mehmet Emin Dönderler, Özgür Ulusoy, Uğur Güdükbay, "Rule-based Spatiotemporal Query Processing for Video Databases", the VLDB Journal, Vol. 13, No. 1, pp. 86-103, January 2004. (Also appeared as Technical Report, BU-CE-0210, Bilkent University, Department of Computer Engineering, 2002). (pdf copy).

[12]
Hakan Berk, Cevdet Aykanat, Uğur Güdükbay, "Direct Volume Rendering of Unstructured Grids", Computer & Graphics, Vol. 27, No. 3, pp. 387-406, 2003. (pdf copy).

[11]
Mehmet Emin Dönderler, Ediz Şaykol, Özgür Ulusoy, Uğur Güdükbay, "BilVideo: A Video Database Management System", IEEE Multimedia, Multimedia-At-Work, Vol. 10, No. 1, pp. 66-70, January/March 2003. (pdf copy).

[10]
Uğur Güdükbay and Türker Yılmaz, "Stereoscopic View-dependent Visualization of Terrain Height Fields," IEEE Transactions on Visualization and Computer Graphics, Vol. 8, No. 4, pp. 330-345, 2002. (pdf copy).

[9]
Uğur Güdükbay, Okan Arıkan, and Bülent Özgüç, "Visualizer: A Mesh Visualization System using View-dependent Refinement", Computers & Graphics, Vol. 26, No. 3, pp. 491-503, 2002. (pdf copy).

[8]
Mehmet Emin Dönderler, Özgür Ulusoy, Uğur Güdükbay, "A Rule-based Video Database System Architecture", Information Sciences, Vol. 143, No. 1-4, pp. 13-45, 2002. (pdf copy).

[7]
Uğur Güdükbay, Fatih Erol and Nezih Erdoğan, "Beyond Tradition and Modernity: Digital Shadow Theater," Leonardo, vol. 33, no. 4, 264-265, [Artist's Statement], August 2000. (pdf copy), (figure), (printed version).

[6]
Uğur Akdemir, Bülent Özgüç, Uğur Güdükbay and Alper Selçuk, "Right-triangular Subdivision for Texture-mapping Raytraced Objects", the Visual Computer, Vol. 14, No. 10, pp. 445-454, 1998. (pdf copy).

[5]
Uğur Güdükbay, "A Movable Jaw Model for the Human Face," Computers & Graphics, Elsevier Science Ltd., Vol. 21, No. 5, pp. 549-554 (November 1997). (pdf copy), (color version), (presentation), (video: animation of eating behavior).

[4]
Uğur Güdükbay, Bülent Özgüç and Yılmaz Tokad, "A Spring Force Formulation for Elastically Deformable Models," Computers & Graphics, Vol. 21, No. 3, pp. 335-346, Springer-Verlag (May-June 1997). (pdf copy), (color version), (animations).

[3]
Uğur Güdükbay and Bülent Özgüç, "Animation of Deformable Models," Computer-Aided Design, Vol. 26, No. 12, pp. 868-875 (December 1994). An earlier version of this paper appeared in Proc. of ATARV'93 (Advanced Techniques in Animation, Rendering and Visualization), pp. 193-206, Ankara, Turkey (July 1993). (Abstract).

[2]
Uğur Güdükbay, Bülent Özgüç and Yılmaz Tokad, "An Animation System for Rigid and Deformable Models," Computers & Graphics, Vol. 17, No. 1, pp. 71-77 (January-February 1993). (Abstract).

[1]
Uğur Güdükbay and Bülent Özgüç, "Free-Form Solid Modeling Using Deformations", Computers & Graphics, Vol. 14, No. 3, pp. 491-500 (September 1990). (Abstract).

Conference Papers

[70]
Sinan Sonlu, Yalım Doğan, Arçin ûlkü Ergüzen, Musa Ege Ünalan, Serkan Demirci, Funda Durupinar, Uğur Güdükbay, "İnsan Hareketi Kişilik Tespit Parametreleri (Human Movement Personality Detection Parameters) (in Turkish), In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, pp. 1-4, SİU '24, Mersin, Türkiye, May 2024. (pdf copy). (presentation).

[69]
Sinan Sonlu, Yalım Doğan, Arçin Ülkü Ergüzen, Musa Ege Ünalan, Serkan Demirci, Funda Durupinar, Uğur Güdükbay, "Towards Understanding Personality Expression via Body Motion", in Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality, pp. 628–631, IEEE, Piscataway, NJ, USA, 2024, Orlando, Florida, USA, 16-20 March 2024. (pdf copy). (presentation video).

[68]
Stefan Zellmann, Serkan Demirci, Uğur Güdükbay, "Visual Analysis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines", in Proceedings of IEEE VIS: Visualization & Visual Analytics (VIS 2023) (Short Papers), pp. 56-60, IEEE Computer Society, Washington, D.C., USA, October 2023. (pdf copy). (presentation video).

[67]
Stefan Zellmann, Ingo Wald, Joao Barbosa, Serkan Demirci, Alper Sahistan, Uğur Güdükbay, "Hybrid Image-/Data-Parallel Rendering Using Island Parallelism", in Proceedings of the IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV '22), in conjunction with IEEE VIS 2022, Johanna Beyer, Steffen Frey, Paul Navrαtil (eds.), pp. 1-10, IEEE Computer Society, Washington, D.C., USA, Oklahoma City, USA (Hybrid), 16-21 October 2022. (pdf copy). (presentation video).

[66]
Ziya Erkoç, Serkan Demirci, Sinan Sonlu, Uğur Güdükbay, Uğur Güdükbay, "Skeleton-based Personality Recognition using Laban Movement Analysis", in Understanding Social Behavior in Dyadic and Small Group Interactions, Proceedings of Machine Learning Research, Cristina Palmero, Julio C. S. Jacques Junior, Albert Clapés, Isabelle Guyon, Wei-Wei Tu, Thomas B. Moeslund, Sergio Escalera (eds.), Vol. 173, pp. 74-87, PMLR, October 2022. (pdf copy), (GitHub Repository).

[65]
Alper Sahistan, Serkan Demirci, Nathan Morrical, Stefan Zellmann, Aytek Aman, Ingo Wald, Uğur Güdükbay, "Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization", in Proceedings of IEEE VIS: Visualization & Visual Analytics (VIS 2021) Virtual Conference (Short Papers), pp. 91–95, IEEE Computer Society, Washington, D.C., USA, October 2021. (pdf copy). (presentation video).

[64]
Ziya Erkoç, Aytek Aman, Uğur Güdükbay, Hang Si, "Out-of-core Constrained Delaunay Tetrahedralizations for Large Scenes", in Numerical Geometry, Grid Generation and Scientific Computing (NUMGRID 2020), Vladimir A. Garanzha, Lennard Kamenski, Hang Si (eds.), Lecture Notes in Computational Science and Engineering (LNCSE), Vol. 143, pp. 113–124, Springer International Publishing, Cham, 23 November 2020. (pdf copy). (presentation).

[63]
Süleyman Aslan, Uğur Güdükbay, B. Uğur Töreyin, A. Enis Çetin, "Deep Convolutional Generative Adversarial Networks for Flame Detection in Video", in Computational Collective Intelligence, Lecture Notes in Computer Science (LNCS), Vol. 12496, pp. 807–815, Springer International Publishing, Cham, 23 November 2020. (pdf copy). (presentation video).

[62]
Zafer Tan Çankırı, Erdem Ege Maraşlı, Sait Aktürk, Sinan Sonlu, Uğur Güdükbay, "Guido: Augmented Reality for Indoor Navigation Using Commodity Hardware", in Proceedings of the 24th International Conference on Information Visualisation (IV '20), pp. 688–693, IEEE Computer Society, Vienna, Austria, September 2020. (pdf copy). (Presentation Video). (Demo Video).

[61]
Yalım Doğan, Serkan Demirci, Uğur Güdükbay, "Augmentation of Virtual Agents in Real Crowd Videos", in Proceedings of IEEE Annual International Symposium on Virtual Reality (VR'19), Videos, Osaka, Japan, March 2019. (pdf copy), (video).

[60]
Süleyman Aslan, Uğur Güdükbay, B. Uğur Töreyin, A. Enis Çetin, "Early Wildfire Smoke Detection Based on Motion-based Geometric Image Transformation and Deep Convolutional Generative Adversarial Networks", in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP'19), pp. 8315-8319, Brighton, UK, May 2019. (pdf copy).

[59]
Kurtuluş Küllü, Uğur Güdükbay, Dinesh Manocha, "ACMICS: An Agent Communication Model for Interacting Crowd Simulation", Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS '18), M. Dastani, G. Sukthankar, Andre, S. Koenig (eds.), pp. 1177–1179, Stockholm, Sweden, 10-15 July 2018. (pdf copy), (Supplementary Video).

[58]
Ahmet Eren Başak, Funda Durupınar, Uğur Güdükbay, "Learning From Real-Life Experiences: A Data-Driven Emotion Contagion Approach Towards More Realistic Virtual Crowds", in Proceedings of the 30th Conference on Computer Animation and Social Agents, Full Papers, pp. 55-64, Seoul, South Korea, 22-24 May 2017. (pdf copy).

[57]
Fatih Çalışır, Muhammet Baştan, Uğur Güdükbay, Özgür Ulusoy, "Çoklu Sorgu Yöntemiyle Mobil Görüntü Arama (Mobile Image Search Using Multi-Query Images) (in Turkish)", in IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'15) (Proceedings of IEEE 23rd Signal Processing and Communications Applications Conference), Malatya, Turkey, May 2015. (pdf copy).

[56]
Aytek Aman, Ateş Akaydın, Uğur Güdükbay, "Interacting with Boids in an Incompressible Fluid Environment", in Proceedings of EURASIA GRAPHICS 2014: International Conference on Computer Graphics, Animation and Gaming Technologies, Ankara, Turkey, 14-15 October 2014, (pdf copy).

[55]
Aytek Aman, Ateş Akaydın, Uğur Güdükbay, "Interactive Crowd Simulation on Mobile Devices in an Augmented Reality Environment", in Proceedings of 27th International Conference on Computer Animation and Social Agents (CASA 2014), Short Papers, Houston, USA, 26-28 May 2014, (pdf copy), (video).

[54]
Kurtuluş Küllü, Uğur Güdükbay, "A Layered Communication Model for Agents in Virtual Crowds", in Proceedings of 27th International Conference on Computer Animation and Social Agents (CASA 2014), Short Papers, Houston, USA, 26-28 May 2014, (pdf copy), (video).

[53]
Sharareh Alipour, Mohammad Ghodsi, Uğur Güdükbay, Morteza Golkari, "An Approximation Algorithm for Computing the Visibility Region of a Point on a Terrain and Visibility Testing", Proceedings of the International Conference on Computer Vision Theory and Applications (VISAPP 2014), pp. 699-704, Lisbon, Portugal, 5-8 January 2014, (pdf copy).

[52]
Ateş Akaydın, Aytek Aman, Uğur Güdükbay, "Interactive Crowd Simulation for Augmented Reality Environments", in Proceedings of 26th International Conference on Computer Animation and Social Agents (CASA 2013), Short Papers, Istanbul, Turkey, 16-18 May 2013, (pdf copy), (video).

[51]
ACM DL Author-ize serviceSaliency for animated meshes with material properties
Abdullah Bulbul, Cetin Koca, Tolga Capin, Uğur Güdükbay
APGV '10 Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

[50]
Muhammet Baştan, Uğur Güdükbay and Özgür Ulusoy, "Segmentation-based Extraction of Important Objects from Video for Object-based Indexing", in Proc. of IEEE International Conference on Multimedia and Expo (ICME'08), pp. 1357-1360, Hannover, Germany, July 2008. (pdf copy).

[49]
Onur Önder, Uğur Güdükbay, Bülent Özgüç, Tanju Erdem, Çiğdem Eroğlu Erdem, Mehmet Özkan, "Keyframe Reduction Techniques for Motion Capture Data", in Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, pp. 293-296, Istanbul, Turkey, May 2008. (pdf copy).

[48]
Muhammet Baştan, Uğur Güdükbay and Özgür Ulusoy, "MPEG-7 Uyumlu Video Veri Tabanları İçin Önemli Nesnelerin Otomatik Olarak Bulunması (Automatic Extraction of Important Objects for an MPEG-7 Compliant Video Database System)", (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'08), Didim, Turkey, April 2008. (pdf copy).

[47]
Evren İmre, Aydın Alatan, and Uğur Güdükbay, "Rate-Distortion Based Piecewise Planar 3-D Scene Geometry Representation" in Proceedings of the IEEE International Conference on Image Processing (ICIP'07), pp. 5-113 - 5-116, San Antonio, TX, September 2007. (pdf copy).

[46]

[45]
Funda Durupınar and Uğur Güdükbay, "A Virtual Garment Design and Simulation System", in Proceedings of Information Visualization (IV'07), E. Banissi et al. (Eds.), pp. 862-870, Zurich, Switzerland, IEEE Computer Society, 2007. (pdf copy).

[44]
Suzanne Little, Massimo Martinelli, Ovidio Salvetti, Uğur Güdükbay, Özgür Ulusoy, Gael De Chalendar, Gregory Grefenstette, "Integration of Structural and Semantic Models for Multimedia Data Management", Proceedings of IEEE International Workshop on Content-Based Multimedia Indexing (CBMI'07), pp. 40-45, Bordeaux, France, June 2007. (pdf copy).

[43]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Bağlanırlıkla Yönlendirilmiş, Uyarlamalı Dalgacık Dönüşümü ile Üç Boyutlu Model Sıkıştırması (3D Model Compression using Connectivity-guided Adaptive Lifting Transform)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'07), Eskişehir, Turkey, June 2007. (pdf copy).

[42]
Evren İmre, Aydın Alatan, and Uğur Güdükbay, "Oran Bozulum Güdümlü Parçalı-Düzlemsel 3D Sahne Gösterimi (Rate-Distortion Guided Piecewise Planar 3D Scene Representation)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'07), Eskişehir, Turkey, June 2007. (pdf copy).

[41]
Evren İmre, Uğur Güdükbay and Aydın Alatan, "Piecewise Planar 3-D Reconstruction in Rate Distorsion Sense" in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[40]
Aydemir Memişoğlu, Uğur Güdükbay and Bülent Özgüç, "Motion Control for Realistic Walking Behavior Using Inverse Kinematics" in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[39]
Serkan Bayraktar, Uğur Güdükbay and Bülent Özgüç, "Practical and Realistic Animation of Cloth" in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[38]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Connectivity-guided Adaptive Lifting Transform for Image like Compression of Meshes", in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[37]
Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay, "Automatic Production and Visualization of Urban Models from Building Allocation Plans", in Technical Poster Proceedings of Brazilian Symposium on Computer Graphics and Image Processing, (SIBGRAPI'06), Manaus/Amazonas, Brazil. (pdf copy).

[36]
Mehmet Şahin Yeşil and Uğur Güdükbay, "Realistic Rendering and Animation of a Multi-Layered Human Body Model", in Proceedings of Information Visualization (IV'06), E. Banissi et al. (Eds.), pp. 785-790, London, United Kingdom, IEEE Computer Society, 2006. (pdf copy).

[35]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, A. Enis Çetin, "Sillouette-Based Method for Object Classification and Human Action Recognition in Video", in Proceedings of Workshop on Human Computer Interaction (HCI/ECCV 2006), Lecture Notes in Computer Science, Vol. 3979, T.S. Huang et al. (Eds.), pp. 64-77, Springer-Verlag Berlin, 2006. (pdf copy).

[34]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Nonrectangular Wavelets for Multiresolution Mesh Analysis and Compression", in Proceedings of SPIE: Independent Component Analyses, Wavelets, Unsupervised Smart Sensors, and Neural Networks IV, Vol. 6247, Article No. 624704, 12 pages, Orlando, FL, April 2006. (pdf copy).

[33]
Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay, "Bina Tahsis Planlarından 3-Boyutlu Şehir Modellerinin Üretilmesi ve Görüntülenmesi" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[32]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin, "Videoda Nesne Sınıflandırılması için Siluet Tabanlı Yöntem (Sillouette-based Method for Object Classification in Video)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[31]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Dikdörtgensel Olmayan Dalgacık Dönüşümüne Dayalı Çok Çözünürlüklü Üç Boyutlu Model Analizi ve Sıkıştırması (Nonrectangular Wavelets for Multiresolution Mesh Analysis and Compression)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[30]
Serkan Bayraktar, Uğur Güdükbay and Bülent Özgüç, "Sıvı, Kumaş, ve Katı Cisim Etkileşimlerinin Bilgisayar Grafiği İçin Modellenmesi (Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[29]
İ. Sengör Altıngövde, Ediz Şaykol, Özgür Ulusoy, Uğur Güdükbay, A. Enis Çetin, Muammer Göçmen, "Osmanlı Arşivleri İçerik-Bazlı Sorgulama (İBS) Sistemi (Content-Based Retrieval (CBR) System for Ottoman Archives)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[28]
Yalın Baştanlar, İ. Sengör Altıngövde, Anıl Aksay, Orhan Alav, Özge Çavuş, Aydın Alatan, Yasemin Yardımcı, Özgür Ulusoy, Uğur Güdükbay, A. Enis Çetin, Gözde Bozdağı Akar, Selim Aksoy, "E-Müze: Müzeler için Web-Tabanlı Gezi ve Bilgi Sistemi (E-Museum: Web-based Tour and Information System for Museums)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[27]
Onur Önder, Çiğdem Erdem, Tanju Erdem, Uğur Güdükbay, and Bülent Özgüç, "Combined Filtering and Key-Frame Reduction of Motion Capture Data with Application to 3DTV", The 14th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG'2006), Poster Proceedings, pp. 29-30, Plzen - Bory, Czech Republic, February 2006. (pdf copy).

[26]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "A Database Model for Querying Visual Surveillance by Integrating Semantic and Low-Level Features", in Lecture Notes in Computer Science (LNCS) , (Proc. of 11th International Workshop on Multimedia Information Systems (MIS'05)), Vol. 3665, pp. 163-176, Edited by K. Selcuk Candan and Augusto Celentano, Sorrento, Italy, September 2005. (pdf copy).

[25]
Türker Yılmaz and Uğur Güdükbay, "Extraction of 3D Navigation Space in Virtual Urban Environments", in Proc. of 13th European Signal Processing Conference (EUSIPCO'05) (CD-ROM Proceedings), Special Session on Geometry Compression, September 2005. (pdf copy).

[24]
Yiğithan Dedeoglu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin, "Real-time Fire and Flame Detection in Video", in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP'05), Vol. II, pp. 669-673, Philadelphia, PA, March 2005. (pdf copy).

[23]
Hasan Doğu Taşkıran and Uğur Güdükbay, "Physically-based Simulation of Hair Strips in Real-Time", in Proceedings of the 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'2005), Short Papers, pp. 153-156, February 2005. (pdf copy).

[22]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "Integrated Querying of Images by Color, Shape, and Texture Content of Salient Objects", in Lecture Notes in Computer Science (LNCS), Vol. 3261, Advances in Information Sciences (ADVIS'04), Edited by Tatyana Yakhno, pp. 363-371, Springer-Verlag, 2004. (pdf copy).

[21]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin. "Yapay Görmeye Dayalı Gerçek Zamanda Ateş ve Alev Tespiti (in Turkish) (Computer Vision Based Real-time Fire and Flame Detection in Video)", in Proceedings of Union Radio Scientifique Internationale (URSI) Türkiye Second National Congress, pp. 264-266, Ankara, September 2004. (pdf copy).

[20]
Özgür Ulusoy, Uğur Güdükbay, M. Emin Dönderler, Ediz Şaykol, Cemil Alper, "BilVideo Video Database Management System", in Proceedings of the 30th International Conference on Very Large Data Bases (VLDB'04), Demonstrations Track, pp. 1373-1376, Mario A. Nascimento et al. (eds.), 2004. (pdf copy).

[19]
Özcan Öksüz, Uğur Güdükbay, and Enis Çetin, "Computer Vision Based Text and Equation Editor for LaTeX", in Proc. of IEEE International Conference on Multimedia and Expo (ICME'04), Vol. 2, pp. 1255-1258, Taipei, Taiwan, 2004. (pdf copy).

[18]
Ediz Şaykol, M. Emin Dönderler, Cemil Alper, Özgür Ulusoy, and Uğur Güdükbay, "BilVideo Video Veri Tabanı Yönetim Sistemi" (in Turkish), Sinyal İşleme ve Uygulamaları Kurultayı (SİU'03), pp. 137-140, Istanbul, Turkey, 2003. (pdf copy).

[17]
Umut Arslan, Mehmet Emin Dönderler, Ediz Şaykol, Özgür Ulusoy, and Uğur Güdükbay, "A Semi-Automatic Semantic Annotation Tool for Video Databases", Workshop on Multimedia Semantics (SOFSEM'02) pp. 1-10, Milovy, The Czech Republic, November 2002. (pdf copy).

[16]
Ediz Şaykol, Gürcan Güleşir, Uğur Güdükbay, and Özgür Ulusoy, "KiMPA: A Kinematics-Based Method for Polygon Approximation", in Lecture Notes in Computer Science (LNCS), Vol. 2457, pp. 186-194, Advances in Information Sciences (ADVIS'02) Edited by Tatyana Yakhno, Springer-Verlag, 2002. (pdf copy).

[15]
Ediz Şaykol, Uğur Güdükbay, and Özgür Ulusoy, "A Semi-Automatic Object Extraction Tool for Querying in Multimedia Databases," In Proceedings of 7th Multimedia Information Systems Workshop (MIS'01), pp. 11-20, Capri, Italy, November 2001. (pdf copy).

[14]
Muhammet Mustafa Özdal, Uğur Güdükbay, and Bülent Özgüç, "Poligonal Model Optimizasyonu Üzerinde İyileştirmeler", 9. Sinyal İşleme ve Uygulamaları Kurultayı (SİU'01), Cilt I, pp. 348-353, Gazimagusa, TRNC, April 2001. (pdf copy).

[13]
Okan Arıkan and Uğur Güdükbay, "An Algorithm for Progressive Raytracing," in Lecture Notes in Computer Science (LNCS), Vol. 1909, Advances in Information Sciences (ADVIS'00), Edited by Tatyana Yakhno, pp. 248-256, Springer-Verlag, Berlin, 2000. (pdf copy).

[12]
Mehmet Emin Dönderler, Özgür Ulusoy and Uğur Güdükbay, "A Rule-Based Approach to Represent Spatio-Temporal Relations in Video Data," in Lecture Notes in Computer Science (LNCS), Vol. 1909, Advances in Information Sciences (ADVIS'00), Edited by Tatyana Yakhno, pp. 409-418, Springer-Verlag, Berlin, 2000. (pdf copy).

[11]
Muhammet Mustafa Özdal and Uğur Güdükbay, "Improvements for Mesh Optimization Algorithm," in Proceedings of the Fifteenth International Symposium On Computer and Information Sciences, 43-51, Istanbul, Turkey, 11-13 October 2000. (pdf copy).

[10]
Okan Arıkan and Uğur Güdükbay, "Görüntüleyici: Bakış Açısına göre Basitleştirme Yapan bir Model Görüntüleme Sistemi (Visualizer: A Mesh Visualization System using View-dependent Refinement)" (in Turkish), Sinyal İşleme ve Uygulamaları Kurultayı (IEEE SİU'00), 506-511, June 2000. (pdf copy).

[9]
Uğur Güdükbay, Fatih Erol and Nezih Erdoğan, "Tradition Offers Artistic Possibilities for New Media Technologies: An Animation System for Shadow Theatre," Catalogue of the Tenth International Symposium on Electronic Art-ISEA'2000, p. 56, December 7-10, 2000, Forum des Images, Paris, France. Electronic Proceedings available at ACTES PROCEEDINGS (pdf copy).

[8]
Fatih Erol and Uğur Güdükbay, "An Interactive Facial Animation System," The Ninth International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'2001 (WSCG'2001), Poster Proceedings, pp. P5-P8, February 7-10, 2001 Plzen - Bory, Czech Republic. (pdf copy).

[7]
Alper Selçuk, Uğur Güdükbay, and Bülent Özgüç, "A Survey of Interactive Realistic Walkthrough Techniques in Complex Graphical Environments," Advances in Computers and Information Sciences '98: Proceedings of the 13th International Symposium on Computer and Information Sciences, pp. 334-341, Uğur Güdükbay et al. (eds.), IOS Press/Ohmsha, Amsterdam, October 1998. (pdf copy).

[6]
Barış Uz, Uğur Güdükbay and Bülent Özgüç, "Realistic Speech Animation on Synthetic Faces", IEEE Computer Animation'98, pp. 111-118, Philadelphia, Pennsylvania (June 1998). (pdf copy), (Presentation), (Speech Animation).

[5]
Uğur Güdükbay "Çok Çözünürlüklü Modelleme için Poligonal Basitleştirme (Polygonal Approximation for Multiresolution Modeling)" (in Turkish), Sinyal İşleme ve Uygulamaları Kurultayı (SİU'98), Cilt I, pp. 70-75, Kızılcahamam, Ankara, May 1998. (pdf copy).

[4]
Uğur Güdükbay and Bülent Özgüç, "Animating Deformable Models: Different Approaches," in Proc. of Computer Animation'95, pp. 138-145, Geneva, Switzerland, April 1995. (pdf copy).

[3]
Uğur Güdükbay, Bülent Özgüç, and Varol Akman, "Physically-Based Modeling for Realistic Animation," in Proc. of First International Conference on Computational Graphics and Visualization Techniques (COMPUGRAPHICS'91), Vol. II, pp. 37-46, Sesimbra, Portugal (September 1991).

[2]
Uğur Güdükbay, Bülent Özgüç, and Varol Akman, "Constraint-Based Methods in Realistic Animation," in Proc. of International Conference on Computer and Information Sciences (ISCIS'91), Vol. II, pp. 1195-1204, Antalya, Turkey (October 1991).

[1]
Uğur Güdükbay and Bülent Özgüç, "Deformation of Solid Models", in Proc. of International Conference on Computer and Information Sciences (ISCIS'89), Vol. I, pp. 525-534, Izmir, Turkey (October 1989).

Nonrefereed or General Publications

[12]
Onur Küçüktunç, Muhammet Baştan, Uğur Güdükbay, Özgür Ulusoy, "Bilkent University Multimedia Database Research Group at TRECVID 2008", TREC Video Retrieval Evaluation Online Proceedings, Notebook Paper, 2008. (pdf copy).

[11]
Uğur Güdükbay, Contribution to the "The History of Computer Graphics and Digital Art Project", [Available at The History of Computer Graphics and Digital Art Project], ACM SIGGRAPH Educations Committee, 2007.

[10]
Uğur Güdükbay, Fatih Erol, Nezih Erdoğan, "Karagöz: Gölge Oyunu için Bilgisayar Animasyonu Yazılımı (Karagöz: An Animation System for Turkish Shadow Theater)" (in Turkish), Somut Olmayan Kültürel Miras: Yaşayan Karagöz Sempozyumu Bildiriler Kitabı (Proc. of International Symposium on Intangible Cultural Heritage: Living Karagöz), pp. 59-64, Gazi Üniversitesi, Ankara, April 2006. (pdf copy).

[9]
Uğur Güdükbay, Ali Kemal Sinop, "Hesaplamaya Dayalı Geometri (Computational Geometry)" (in Turkish), Türkiye Bilişim Ansiklopedisi, pp. 445-448, Edited by: T. Ören, T. Öney, and R. Çölkesen, Papatya Yayıncılık, 2006. (pdf copy).

[8]
Uğur Güdükbay, Atılım Çetin, "Canlandırma (Animation)" (in Turkish), Türkiye Bilişim Ansiklopedisi, pp. 287-290, Edited by: T. Ören, T. Öney, and R. Çölkesen, Papatya Yayıncılık, 2006. (pdf copy).

[7]
Atılım Çetin, Uğur Güdükbay, "3 Boyutlu Bilgisayar Grafikleri (3D Computer Graphics)" (in Turkish), Türkiye Bilişim Ansiklopedisi, pp. 211-220, Edited by: T. Ören, T. Öney, and R. Çölkesen, Papatya Yayıncılık, 2006. (pdf copy).

[6]
Uğur Güdükbay and Tolga Abacı, "Karagoz: A Hierarchical Modeling and Animation System for Turkish Shadow Theater", Fine Art Forum, Vol. 16, Issue. 1, January 2002 [Electronic Journal, Discontinued]. (pdf copy).

[5]
Alper Selçuk, Uğur Güdükbay, and Bülent Özgüç "Walkthrough in Complex Environments at Interactive Rates using Level-of-Detail", Elektrik - Turkish Journal of Electrical Engineering and Computer Sciences, Vol. 10, No. 1, pp. 57-72, 2002. (pdf copy).

[4]
Aziz Gülbeden, Fehmi Kaya, and Uğur Güdükbay, "L-Sistemler Kullanarak Bilgisayarda Bitki Sentezleme (Plant Synthesis Using L-systems)" (in Turkish), Popüler Bilim, No. 94, Year 8, pp. 42-46 (September 2001). (pdf copy).

[3]
Uğur Güdükbay, Fatih Erol, and Nezih Erdoğan, "Gölge Oyunu için Bilgisayar Animasyonu (Computer Animation for Turkish Shadow Theater)" (in Turkish), Popüler Bilim, No. 92, Year 8, pp. 18-20 (July 2001). (pdf copy).

[2]
Uğur Güdükbay, "Fiziğe Dayalı Animasyon (Physically-based Animation)" (in Turkish), Popüler Bilim, No. 46, Year 4, pp. 11-15 (September 1997). (pdf copy).

[1]
Uğur Güdükbay, "Düzensiz Nesnelerin Deformasyon Teknikleri Kullanılarak Modellenmesi (Free-form Object Modeling Using Deformation Techniques)" (in Turkish), CAD+: Bilgisayar Destekli Tasarım ve Ötesi, No. 3, pp. 59-60 (May 1993). (pdf copy).



Uğur Güdükbay
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