Conference Publications


  • Sinan Sonlu, Yalım Doğan, Arçin ûlkü Ergüzen, Musa Ege Ünalan, Serkan Demirci, Funda Durupinar, Uğur Güdükbay, "İnsan Hareketi Kişilik Tespit Parametreleri (Human Movement Personality Detection Parameters) (in Turkish), In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, pp. 1-4, SİU '24, Mersin, Türkiye, May 2024. (pdf copy). (presentation).

  • Sinan Sonlu, Yalım Doğan, Arçin Ülkü Ergüzen, Musa Ege Ünalan, Serkan Demirci, Funda Durupinar, Uğur Güdükbay, "Towards Understanding Personality Expression via Body Motion", in Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality, pp. 628–631, IEEE, Piscataway, NJ, USA, 2024, Orlando, Florida, USA, 16-20 March 2024. (pdf copy). (presentation video).

  • Stefan Zellmann, Serkan Demirci, Uğur Güdükbay, "Visual Analysis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines", in Proceedings of IEEE VIS: Visualization & Visual Analytics (VIS 2023) (Short Papers), pp. 56-60, IEEE Computer Society, Washington, D.C., USA, October 2023. (pdf copy). (presentation video).

  • Stefan Zellmann, Ingo Wald, Joao Barbosa, Serkan Demirci, Alper Sahistan, Uğur Güdükbay, "Hybrid Image-/Data-Parallel Rendering Using Island Parallelism", in Proceedings of the IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV '22), in conjunction with IEEE VIS 2022, Johanna Beyer, Steffen Frey, Paul Navrátil (eds.), pp. 1-10, IEEE Computer Society, Washington, D.C., USA, Oklahoma City, USA (Hybrid), 16-21 October 2022. (pdf copy). (presentation video).

  • Ziya Erkoç, Serkan Demirci, Sinan Sonlu, Uğur Güdükbay, Uğur Güdükbay, "Skeleton-based Personality Recognition using Laban Movement Analysis", in Understanding Social Behavior in Dyadic and Small Group Interactions, Proceedings of Machine Learning Research, Cristina Palmero, Julio C. S. Jacques Junior, Albert Clapés, Isabelle Guyon, Wei-Wei Tu, Thomas B. Moeslund, Sergio Escalera (eds.), Vol. 173, pp. 74-87, PMLR, October 2022. (pdf copy), (GitHub Repository).

  • Alper Sahistan, Serkan Demirci, Nathan Morrical, Stefan Zellmann, Aytek Aman, Ingo Wald, Uğur Güdükbay, "Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization", in Proceedings of IEEE VIS: Visualization & Visual Analytics (VIS 2021) Virtual Conference (Short Papers), pp. 91–95, IEEE Computer Society, Washington, D.C., USA, October 2021. (pdf copy). (presentation video).

  • Ziya Erkoç, Aytek Aman, Uğur Güdükbay, Hang Si, "Out-of-core Constrained Delaunay Tetrahedralizations for Large Scenes", in Numerical Geometry, Grid Generation and Scientific Computing (NUMGRID 2020), Vladimir A. Garanzha, Lennard Kamenski, Hang Si (eds.), Lecture Notes in Computational Science and Engineering (LNCSE), Vol. 143, pp. 113–124, Springer International Publishing, Cham, 23 November 2020. (pdf copy). (presentation).

  • Süleyman Aslan, Uğur Güdükbay, B. Uğur Töreyin, A. Enis Çetin, "Deep Convolutional Generative Adversarial Networks for Flame Detection in Video", in Computational Collective Intelligence, Lecture Notes in Computer Science (LNCS), Vol. 12496, pp. 807–815, Springer International Publishing, Cham, 23 November 2020. (pdf copy). (presentation video).

  • Zafer Tan Çankırı, Erdem Ege Maraşlı, Sait Aktürk, Sinan Sonlu, Uğur Güdükbay, ``Guido: Augmented Reality for Indoor Navigation Using Commodity Hardware'', in Proceedings of the 24th International Conference on Information Visualisation (IV '20), pp. 688–693, IEEE Computer Society, Vienna, Austria, September 2020. (pdf copy). (Presentation Video). (Demo Video).

  • Yalım Doğan, Serkan Demirci, Uğur Güdükbay, "Augmentation of Virtual Agents in Real Crowd Videos", in Proceedings of IEEE Annual International Symposium on Virtual Reality (VR'19), Videos, Osaka, Japan, March 2019. (pdf copy), (video).

  • Süleyman Aslan, Uğur Güdükbay, B. Uğur Töreyin, A. Enis Çetin, "Early Wildfire Smoke Detection Based on Motion-based Geometric Image Transformation and Deep Convolutional Generative Adversarial Networks", in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP'19), pp. 8315-8319, Brighton, UK, May 2019. (pdf copy).

  • Kurtuluş Küllü, Uğur Güdükbay, Dinesh Manocha, "ACMICS: An Agent Communication Model for Interacting Crowd Simulation", Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS '18), pp. 1177–1179, Stockholm, Sweden, 10-15 July 2018. (pdf copy), (Supplementary Video).

  • Ahmet Eren Başak, Funda Durupınar, Uğur Güdükbay, "Learning From Real-Life Experiences: A Data-Driven Emotion Contagion Approach Towards More Realistic Virtual Crowds", in Proceedings of the 30th Conference on Computer Animation and Social Agents, Full Papers, pp. 55-64, Seoul, South Korea, 22-24 May 2017. (pdf copy).

  • Ateş Akaydın, Aytek Aman, and Uğur Güdükbay, "Interacting with Boids in an Incompressible Fluid Environment" in Proceedings of EURASIA GRAPHICS 2014: International Conference on Computer Graphics, Animation and Gaming Technologies, Ankara, Turkey, October 2014. (pdf).

  • Ateş Akaydın, Aytek Aman, and Uğur Güdükbay, "Interactive Crowd Simulation on Mobile Devices in an Augmented Reality Environment" in Proceedings of 27th International Conference on Computer Animation and Social Agents (CASA 2014), Short Papers, Houston, USA, May 2014. (pdf), (Video).

  • Kurtuluş Küllü, and Uğur Güdükbay, "A Layered Communication Model for Agents in Virtual Crowds" in Proceedings of 27th International Conference on Computer Animation and Social Agents (CASA 2014), Short Papers, Houston, USA, May 2014. (pdf), (Video).

  • Sharareh Alipour, Mohammad Ghodsi, Uğur Güdükbay, and Morteza Golkari, "An Approximation Algorithm for Computing the Visibility Region of a Point on a Terrain and Visibility Testing" in Proceedings of the International Conference on Computer Vision Theory and Applications (VISAPP 2014), pp. 699–704, Lisbon, Portugal, January 2014. (pdf).

  • Ateş Akaydın, Aytek Aman, and Uğur Güdükbay, "Interactive Crowd Simulation for Augmented Reality Environments" in Proceedings of 26th International Conference on Computer Animation and Social Agents (CASA'2013), Short Papers, İstanbul, Turkey, 16-18 May 2013. (pdf), (Video).

  • Evren İmre, Aydın Alatan, and Uğur Güdükbay, "Rate-Distortion Based Piecewise Planar 3-D Scene Geometry Representation" in Proceedings of the IEEE International Conference on Image Processing (ICIP'07), pp. 5-113 - 5-116, San Antonio, TX, September 2007. (pdf).

  • Funda Durupınar and Uğur Güdükbay, "A Virtual Garment Design and Simulation System", in Proceedings of Information Visualization (IV'07), E. Banissi et al. (Eds.), pp. 862-870, Zurich, Switzerland, IEEE Computer Society, 2007. (pdf).

  • Evren İmre, Aydın Alatan, and Uğur Güdükbay, "Oran Bozulum Güdümlü Parçalı-Düzlemsel 3D Sahne Gösterimi (Rate-Distortion Guided Piecewise Planar 3D Scene Representation)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'07), Eskişehir, Turkey, June 2007. (pdf).

  • Evren İmre, Uğur Güdükbay and Aydın Alatan, "Piecewise Planar 3-D Reconstruction in Rate Distorsion Sense" in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf).

  • Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay, "Automatic Production and Visualization of Urban Models from Building Allocation Plans", in Technical Poster Proceedings of Brazilian Symposium on Computer Graphics and Image Processing, (SIBGRAPI'06), Manaus/Amazonas, Brazil. (pdf).

  • Mehmet Şahin Yeşil and Uğur Güdükbay, "Realistic Rendering and Animation of a Multi-Layered Human Body Model", in Proceedings of Information Visualization (IV'06), E. Banissi et al. (Eds.), pp. 785-790, London, United Kingdom, IEEE Computer Society, 2006. (pdf).

  • Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay, "Bina Tahsis Planlarından 3-Boyutlu Şehir Modellerinin Üretilmesi ve Görüntülenmesi" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf).

  • Türker Yılmaz and Uğur Güdükbay, "Extraction of 3D Navigation Space in Virtual Urban Environments", in Proc. of 13th European Signal Processing Conference (EUSIPCO'05) (CD-ROM Proceedings), Special Session on Geometry Compression, September 2005. (pdf).

  • Hasan Doğu Taşkıran and Uğur Güdükbay, "Physically-based Simulation of Hair Strips in Real-Time", in Proceedings of the 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'2005), Short Papers, pp. 153-156, February 2005. (pdf).

  • Okan Arıkan and Uğur Güdükbay, "An Algorithm for Progressive Raytracing," in Lecture Notes in Computer Science (LNCS), Vol. 1909, Advances in Information Sciences (ADVIS'00), Edited by Tatyana Yakhno, pp. 248-256, Springer-Verlag, Berlin, 2000. (pdf).

  • Muhammet Mustafa Özdal and Uğur Güdükbay, "Improvements for Mesh Optimization Algorithm," in Proceedings of the Fifteenth International Symposium On Computer and Information Sciences, 43-51, Istanbul, Turkey, 11-13 October 2000. (pdf).

  • Okan Arıkan and Uğur Güdükbay, "Görüntüleyici: Bakış Açısına göre Basitleştirme Yapan bir Model Görüntüleme Sistemi" (in Turkish), Sinyal İşleme ve Uygulamaları Kurultayı (IEEE SİU'00), 506-511, June 2000. (pdf).

  • Fatih Erol and Uğur Güdükbay, "An Interactive Facial Animation System," The Ninth International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'2001 (WSCG'2001), Poster Proceedings, pp. P5-P8, February 7-10, 2001 Plzen - Bory, Czech Republic. (pdf).

  • Uğur Güdükbay, "Çok Çözünürlüklü Modelleme için Poligonal Basitleştirme", (in Turkish) Sinyal İşleme ve Uygulamaları Kurultayı (SİU'98), Cilt I, pp. 70-75, Kızılcahamam, Ankara, May 1998. (pdf).

  • Ateş Akaydın, Aytek Aman, Uğur Güdükbay, “Interactive Crowd Simulation for Augmented Reality Environments”, Proceedings of 26th International Conference on Computer Animation and Social Agents (CASA 2013), Short Papers, İstanbul, Turkey, 16-18 May 2013. (pdf).

Publications