Schedule and Speakers
Schedule
Download as PDF filePaper Sessions
Session 1 - Crowd Simulation (Chair: Daniel Thalmann)Seung In Park, Francis Quek and Yong Cao. Simulating and Animating Social Dynamics: Embedding Small Pedestrian Groups in Crowds
Libo Sun, Xiaona Li and Wenhu Qin. Simulating Realistic Crowd Based on Agent Trajectories
Jin Hyoung Park, Francisco Rojas and Hyun Seung Yang. A Collision Avoidance Behavior Model for Crowd Simulation based on Psychological Findings
Lei Lv, Tianlu Mao, Xuecheng Liu and Zhaoqi Wang. From Few to Many: Group Motion Bigraph for Mass Performance
Ates Akaydin, Aytek Aman and Ugur Gudukbay. Interactive Crowd Simulation for Augmented Reality Environments
Session 2 - Fluid Simulation (Chair: Selim Balcısoy)Tianchen Xu, Wen Wu and Enhua Wu. Real-time Character-Driven Motion Effects with Particle-based Fluid Simulation
Hwi-Ryong Jung, Sun-Tae Kim, Junyong Noh and Jeong-Mo Hong. A Heterogeneous CPU-GPU Parallel Approach to a Multigrid Poisson Solver for Incompressible Fluid Simulation
Nadir Akinci, Jens Cornelis, Gizem Akinci and Matthias Teschner. Coupling Elastic Solids with SPH Fluids
Guijuan Zhang, Dianjie Lu, Dengming Zhu, Lei Lv, Hong Liu and Xiangxu Meng. Rigid-Motion Inspired Liquid Character Animation
Changbo Wang, Qiang Zhang, Fanlong Kong and Shuya Wang. Animation of Debris Flow with Adaptive Grid Refinement
Feibin Chen, Changbo Wang, Buying Xie and Hong Qin. Flexible and Rapid Animation of Brittle Fracture using the SPH Formulation
Session 3 - Natural Phenomena and Lighting (Chair: Enhua Wu)Jinmo Kim, Daeyeoul Kim and Hyungje Cho. Procedural Modeling of Trees based on Convolution Sums of Divisor Functions for Real-time Virtual Ecosystems
Kiwon Um, Tae-Yong Kim, Youngdon Kwon and Junghyun Han. Porous Deformable Shell Simulation with Surface Water Flow and Saturation
Hongyu Wu, Xiaowu Chen, Mengxia Yang and Zhihong Fang. Facial Performance Illumination Transfer from a Single Video using Interpolation in Non-skin Region
Chunxiao Liu, Hong Li, Qunsheng Peng, Xun Wang and Enhua Wu. Relighting Abstracted Image via Salient Edge Guided Luminance Field Optimization
Gyuhyun Hwang and Sanghun Park. Video-based Material Specific Weathering
Session 4 - Face/Hair animation and rendering (Chair: Nadia Magnenat Thalmann)Mark Warburton and Steve Maddock. Physically-Based Forehead Animation Including Wrinkles
Cheng-Guo Huang, Tsung-Shian Huang, Wen-Chieh Lin and Jung-Hong Chuang. Physically-Based Cosmetic Rendering
Der-Lor Way and Yu-Sheng Chang. Real Time Cartoon Hair Rendering with Physically-Based Dynamic
Mehdi Boukhris, Matthieu Courgeon, Cyril Jover, Jean-Claude Martin, Gilles Gambier and Cédric Guiard. A Conceptual Framework Studying the Fidelity of Expressive Digital Doubles
Taeyoung Choi and Seongah Chin. Wound Recovery Synthesis on a 3D Face Using Subsurface Scattering with Multi-Layered Skin Features
Session 5 - Virtual Cities and Path Planning (Chair: Ugur Güdükbay)Xuequan Lu, Wenzhi Chen, Mingliang Xu, Zonghui Wang, Zhigang Deng and Yangdong Ye. An Accident-Avoidance Full Velocity Difference Model for Animating Realistic Street-Level Traffic in Rural Scenes
Norman Jaklin, Atlas F. Cook IV and Roland Geraerts. Real-Time Path Planning in Heterogeneous Environments
Cumhur Y. Ozcan, Murat Haciomeroglu, Oner Barut and Hayri Sever, A Path-Based Composite Crowd Simulation Model
Francisco Rojas, Jin Hyoung Park and Hyun Seung Yang. Group Agent-based Steering for the Realistic Corner Turning and Group Movement of Pedestrians in a Crowd Simulation
Adam Barnett, Myung Choi and Taku Komura. Topology-based Global Crowd Control
Session 6 - Paint Simulation (Chair: Frederic Cordier)Mi You, Taekwon Jang, Seunghoon Cha, Jihwan Kim and Junyong Noh. Realistic Paint Simulation based on Fluidity, Diffusion, and Absorption
Dongxue Liang and Kyoungju Park. Pencil Drawing Animation from a Video
Siddharth Hegde, Christos Gatzidis and Feng Tian. Animating Painterly Strokes Embedded in 3D Space
Nima Nikfetrat and Wonsook Lee. Fire Pattern Analysis and Synthesis using EigenFires and Motion Transitions
Session 7 – Medical and Immersive Applications (Chair: Çağatay Başdoğan)Shuai Li, Qinping Zhao, Shengfa Wang, Aimin Hao and Hong Qin. Interactive Volumetric Image Manipulation for Patient-specific Soft Tissue Deformation and Cutting
Jaesung Park, Minsub Shim, Seon-Young Park, Yunku Kang and Myung-Soo Kim. Realistic Deformation of 3D Human Blood Vessels
Rasika Ranaweera, Michael Cohen and Michael Frishkopf. Narrowcasting Enabled Immersive Music Browser for Folkways World Music Collection
Session 8 - Virtual Agents (Chair: Junyong Noh)Maher Ben Moussa and Nadia Magnenat-Thalmann. Towards Socially Responsible Agents: Integrating Attachment and Learning in Emotional Decision Making
Jeehang Lee, Tingting Li and Julian Padget. Towards Polite Virtual Agents using Social Reasoning Techniques
Linbo Luo, Haiyan Yin, Wentong Cai, Michael Lees and Suiping Zhou. Interactive Scenario Generation for Mission-Based Virtual Training
Hui-Yin Wu, Marc Christie and Tsai-Yen Li. Stories Animated: A Framework for Personalized Interactive Narratives using Filtering of Story Characteristics
Session 9 - 3D Mesh Deformation (Chair: Veysi İşler)Chuhua Xian, Guiqing Li and Yunhui Xiong. Efficient Cage Generation by Region Decomposition
Guoliang Luo, Frederic Cordier and Hyewon Seo. Compression of 3D Mesh Sequences by Temporal Segmentation
Michael Zollhöfer, Andre Vieweg, Günther Greiner and Jochen Süssmuth. Pseudo-Skeleton Based ARAP Mesh Deformation
Session 10 - Human Action Recognition (Chair: Taku Komura)Imran Junejo, Khurram Junejo and Zaher Alaghbari . Shapelets for Human Action Recognition
Ioannis Kapsouras and Nikolaos Nikolaidis. Dynemes-based Movement Recognition on Skeleton Animation Data
Gokcen Cimen, Tolga Capin, Hacer Ilhan and Hasmet Gurcay. Classification of Human Motion based on Affective State Descriptors
Session 11 - 3D Mesh and Geometric Modelling (Chair: Wonsook Lee)Lin Zhang, Fei Dou, Zhong Zhou and Wei Wu. Sharing 3D Mesh Animation in Distributed Virtual Environment
Moon-Hwan Jeong and Hyeong-Seok Ko. Draft-Space Warping: Grading of Clothes Based on Parametrized Draft
Yadang Chen, Chuanyan Hao, Zhongmou Cai, Wen Wu and Enhua Wu. Live Accurate and Dense Reconstruction from a Handheld Camera
Ting Zhang, Xingce Wang, Qianqian Jiang, Zhongke Wu, Mingquan Zhou and Hock Soon Seah. G2-Continuity Disk B-Spline Curve Blending using Extension
Taekwon Jang, Doyub Kim, Mi You, Shiguang Liu and Junyong Noh. A Geometric Approach to Animating Thin Surface Features in SPH Water
Session 12 - Human Motion (Chair: Tolga Çapin)Tian Qi, Yinfu Feng, Jun Xiao, Yueting Zhuang, Xiaosong Yang and Jianjun Zhang. A Semantic Feature for Human Motion Retrieval
Siwang Li, Jin Huang, Mathieu Desbrun and Xiaogang Jin. Interactive Elastic Motion Editing through Spacetime Position Constraints
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon. Preparation Behaviour Synthesis with Reinforcement Learning
Thibaut Le Naour, Nicolas Courty and Sylvie Gibet. Spatio-Temporal Coupling with the 3D+t Motion Laplacian
Gamze Bozgeyikli, Evren Bozgeyikli and Veysi İşler. Introducing Tangible Objects into Motion Controlled Gameplay Using Microsoft® Kinect™
PostersMinh Tuan Bui, Junho Kim and Yunjin Lee. Real-Time Stylization of Smoke Animations
Sangwoo Lee, Younghui Kim, Jungjin Lee, Kyehyun Kim, Kyunghan Lee and Junyong Noh. Depth Manipulation using Disparity Histogram Analysis for Stereoscopic 3D
Azizkhon Afzalov, Edmond Prakash and Mehmet Aydin. Novel Techniques for Moving Target Search in Dynamic Environments
Daying Lu, Dengming Zhu and Zhaoqi Wang. Case Study: GPU-based 3D Multivariate Visualization Framework for Atmospheric Pollution Research Applications
Abdullah Bulbul, Sami Arpa, Tolga Capin. Motion Saliency Model for 3D Animated Meshes