Lecture Notes
The lecture notes for the last semester are below. You have to be in the university domain to access these materials.
Week | Topic | Assignment |
1 | Introduction | |
2 |
Principles
of Animation Technical Background Mathematical Background Orientations Keyframing |
RA1: Principles of traditional animation applied to 3D computer animation |
3 |
Interpolation Project Schedule |
RA2:
Animating rotation with quaternion curves and Practical Parameterization of Rotations |
4 | Path Following | RA3:
The cartoon animation filter IA1 out (optional): interpolation |
5 |
Deformations Shape Interpolation |
RA4: Fast Simulation of Skeleton-driven Deformable Body Characters |
6 | Semester break | |
7 | Hierarchical Linkages | Implementation Assignment 2 out (optional): inverse kinematics |
8 | Inverse Kinematics | RA5: Pose Space Deformation |
9 | Motion Capture | |
10 | Motion Editing -- Notes | RA6: Motion Graphs |
11 | Springs and Particle Systems -- Integration Methods | |
12 | Collisions -- Rigid Body Dynamics | |
13 | Project Demonstrations | |
14 | Topics in Animation | |
15 | Topics in Animation |