Uğur Güdükbay's Publications
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Edited Books and Conference Proceedings
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Edited Journal Special Issues
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Refereed Journal Articles
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Refereed Conference Papers
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Refereed Workshop Papers
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Nonrefereed or Popular Magazine Articles
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Edited Books and Conference Proceedings
- Uğur Güdükbay and Levent Onural. Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON '11, IEEE, Antalya, Turkey, May 2011.
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- Uğur Güdükbay and A. Aydın Alatan. Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON '08, IEEE, Istanbul, Turkey, May 2008.
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- Uğur Güdükbay, Tuğrul Dayar, Attila Gürsoy, and Erol Gelenbe. Advances in Computer and Information Sciences '98: Proceedings of the 13th International Symposium on Computer and Information Sciences, Concurrent Systems Engineering Series 53, IOS Press/Ohmsha, Amsterdam, 1998. ISBN: 90-5199-405-2
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Edited Journal Special Issues
- Uğur Güdükbay and A. Aydın Alatan. Special Issue on Advances in Three-dimensional Television and Video. Signal Processing: Image Communication, 24(1-2), 2009.
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Book Chapters
- Sinan Sonlu, Khasmamad Shabanovi, Uğur Güdükbay, and Funda Durupinar. Emotional Expression as a Means of Communicating Virtual Human Personalities. In James Z. Wang and Jr Reginald B. Adams, editors, Modeling Visual Aesthetics, Emotion, and Artistic Style, pp. 293–312, Springer Nature, Cham, Switzerland, 2024. Book's Publisher Web Site
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- Aytek Aman, Ateş Akaydın, and Uğur Güdükbay. Interacting with Boids in an Incompressible Fluid Environment. In Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher, and Güven Çatak, editors, Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, pp. 403–413, Peter Lang, İstanbul, Turkey, 2020. Book's Publisher Web Site
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- Funda Durupınar, Uğur Güdükbay, Aytek Aman, and Norman I. Badler. Simulation of Collective Crowd Behavior with Psychological Parameters. In Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, and Norman I. Badler, editors, Simulating Heterogeneous Crowds with Interactive Behaviors, pp. 99–120, CRC Press, Boca Raton, FL, 2016. Book's Publisher Web Site
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- Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin. Surveillance Using Both Video and Audio. In Petros Maragos, Alex Potamianos, and Patrick Gross, editors, Multimodal Processing and Interaction: Audio, Video, Text, pp. 143–155, Springer Science+Business Media, LLC, Philadelphia, PA, 2008. Book's Publisher Web Site
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- Uğur Güdükbay, Bülent Özgüç, Aydemir Memisoğlu, and M. Şahin Yeşil. Modeling, Animation, and Rendering of Human Figures. In Haldun M. Özaktaş and Levent Onural, editors, Three-Dimensional Television - Capture, Transmission, Display, pp. 201–238, Springer-Verlag, Berlin, 2008. Book's Publisher Web Site
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- Uğur Güdükbay and Funda Durupınar. Three-Dimensional Scene Representations - Modeling, Animation, and Rendering Techniques. In Haldun M. Özaktas and Levent Onural, editors, Three-Dimensional Television - Capture, Transmission, Display, pp. 165–200, Springer-Verlag, Berlin, 2008. Book's Publisher Web Site
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- Türker Yılmaz, Uğur Güdükbay, and Varol Akman. Modeling and Visualization of Complex Geometric Environments. In Muhammad Sarfraz, editor, Geometric Modeling: Techniques, Applications, Systems and Tools, pp. 3–30, Kluwer Academic Publishers, Norwell, MA, 2004. Book's Publisher Web Site
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Refereed Journal Articles
- Said Fahri Altindis, Adil Meric, Yusuf Dalva, Uğur Güdükbay, and Aysegul Dundar. Refining 3D Human Texture Estimation From a Single Image. IEEE Transactions on Pattern Analysis and Machine Intelligence, 46(12):11464–11475, December 2024.
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- Ecenur Oğuz, Yalım Doğan, Uğur Güdükbay, Oya Karaşan, and Mustafa Pınar. Point Cloud Registration with Quantile Assignment. Machine Vision and Applications, 35(3):Article No. 38, 17 pages, May 2024.
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- Sinan Sonlu, Halil Özgür Demir, and Uğur Güdükbay. Personality Expression Using Co-Speech Gesture. ACM Transactions on Applied Perception, 22(2):Article No. 7, 20 pages, Association for Computing Machinery, New York, NY, USA, November 2024.
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- Ayda Yurtoğlu, Sinan Sonlu, Yalım Doğan, and Uğur Güdükbay. Personality Perception in Human Videos Altered by Motion Transfer Networks. Computers & Graphics, 119:Article No. 103886, 11 pages, April 2024.
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- Ziya Erkoç, Hang Si, and Uğur Güdükbay. Memory-efficient Boundary-preserving Tetrahedralization of Large Three-dimensional Meshes. Engineering with Computers, 40(2):867–883, April 2024.
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- Duygu Durmuş, Uğur Güdükbay, and Özgür Ulusoy. Learning Visual Similarity for Image Retrieval with Global Descriptors and Capsule Networks. Multimedia Tools and Applications, 83(7):20243–20263, February 2024.
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- Hamila Mailee, Sinan Sonlu, and Uğur Güdükbay. Personality Expression in Cartoon Animal Characters Using Sasang Typology. Computer Animation and Virtual Worlds, 34(3-4):Article No. e2164, 14 pages, May/August 2023. Work Presented at 36th International Conference on Computer Animation and Social Agents (CASA 2023), Online from Limassol, Cyprus, 15-17 July 2023.
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- Nate Morrical, Alper Sahistan, Uğur Güdükbay, Ingo Wald, and Valerio Pascucci. Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids. IEEE Transactions on Visualization and Computer Graphics, 29(1):537–547, January 2023.
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- Jonathan Sarton, Stefan Zellmann, Serkan Demirci, Uğur Güdükbay, Welcome Alexandre-Barff, Laurent Lucas, Jean-Michel Dischler, Stefan Wesner, and Ingo Wald. State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data. Computer Graphics Forum, 42(3):491–515, The Eurographics Association and John Wiley & Sons Ltd., 2023. Work Presented at EuroVis 2023 - 25th EuroGraphics Conference on Visualization, Leipzig, Germany, 12-16 June 2023.
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- Aytek Aman, Serkan Demirci, and Uğur Güdükbay. Compact Tetrahedralization-based Acceleration Structures for Ray Tracing. Journal of Visualization, 25(5):1103–1115, 2022.
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- Aytek Aman, Serkan Demirci, Uğur Güdükbay, and Ingo Wald. Multi-level Tetrahedralization-based Accelerator for Ray-tracing Animated Scenes. Computer Animation and Virtual Worlds, 32(3-4):Article No. e2024, 10 pages, June/July 2021. Work Presented at 34th International Conference on Computer Animation and Social Agents (CASA 2021), Online from Ottawa, Canada, 15-17 July 2021.
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- Süleyman Aslan, Uğur Güdükbay, and Hamdi Dibeklioğlu. Multimodal Assessment of Apparent Personality Using Feature Attention and Error Consistency Constraint. Image and Vision Computing, 110:Article no. 104163, 9 pages, June 2021.
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- Yalım Doğan, Sinan Sonlu, and Uğur Güdükbay. An Augmented Crowd Simulation System Using Automatic Determination of Navigable Areas. Computers & Graphics, 95:141–155, April 2021.
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- Sinan Sonlu, Uğur Güdükbay, and Funda Durupinar. A Conversational Agent Framework with Multi-Modal Personality Expression. ACM Transactions on Graphics, 40(1):Article no. 7, 16 pages, Association for Computing Machinery, New York, NY, USA, January 2021. Work presented at ACM SIGGRAPH 2021, The Premier Conference & Exhibition in Computer Graphics & Interactive Techniques, Virtual Event, 9-13 August 2021.
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- Abdullah Çağlar Öksüz, Erman Ayday, and Uğur Güdükbay. Privacy-preserving and Robust Watermarking on Sequential Genome Data Using Belief Propagation and Local Differential Privacy. Bioinformatics, 37(17):2668–2674, September 2021.
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- Mehmet Faruk Ongun, Uğur Güdükbay, and Selim Aksoy. Recognition of Occupational Therapy Exercises and Detection of Compensation Mistakes for Cerebral Palsy. Journal of Visual Communication and Image Representation, 73:102970, 2020.
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- Yalım Doğan, Serkan Demirci, Uğur Güdükbay, and Hamdi Dibeklioğlu. Augmentation of Virtual Agents in Real Crowd Videos. Signal, Image and Video Processing, 13(4):643–650, June 2019.
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- Umut Ağıl and Uğur Güdükbay. A Group-based Approach for Gaze Behavior of Virtual Crowds Incorporating Personalities. Computer Animation and Virtual Worlds, 29(5):Article No. e1806, 26 pages, September/October 2018.
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- Ahmet Eren Başak, Uğur Güdükbay, and Funda Durupınar. Using Real Life Incidents for Creating Realistic Virtual Crowds with Data-driven Emotion Contagion. Computers & Graphics, 72:70–81, May 2018.
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- Sharareh Alipour, Mohammad Ghodsi, Uğur Güdükbay, and Morteza Golkari. Approximation Algorithms for Visibility Computation and Testing Over a Terrain. Applied Geomatics, 9(1):53–59, March 2017.
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- Hasan Balcı and Uğur Güdükbay. Sun Position Estimation and Tracking for Virtual Object Placement in Time-lapse Videos. Signal, Image and Video Processing, 11(5):817–824, July 2017.
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- Amir Rahimzadeh Ilkhechi, Ibrahim Korpeoglu, Uğur Güdükbay, and Özgür Ulusoy. PETAL: A Fully Distributed Location Service for Wireless Ad Hoc Networks. Journal of Network and Computer Applications, 83:1–11, April 2017.
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- Kurtuluş Küllü, Uğur Güdükbay, and Dinesh Manocha. ACMICS: An Agent Communication Model for Interacting Crowd Simulation. Autonomous Agents and Multi-Agent Systems, 31(6):1403–1423, November 2017.
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- Fatih Çalışır, Muhammet Baştan, Özgür Ulusoy, and Uğur Güdükbay. Mobile Multi-view Object Image Search. Multimedia Tools and Applications, 76(10):12433–12456, 2017.
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- Funda Durupınar, Uğur Güdükbay, Aytek Aman, and Norman I. Badler. Psychological Parameters for Crowd Simulation: From Audiences to Mobs. IEEE Transactions on Visualization and Computer Graphics, 22(9):2145–2159, September 2016. Work presented at The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA'16), Zurich, Switzerland, 11-13 July 2016.
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- Nurettin Çağrı Kılıboz and Uğur Güdükbay. A Hand Gesture Recognition Technique for Human-Computer Interaction. Journal of Visual Communication and Image Representation, 28:97–104, April 2015.
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- Serkan Genç, Muhammet Baştan, Uğur Güdükbay, Volkan Atalay, and Özgür Ulusoy. HandVR: A Hand-Gesture-Based Interface to a Video Retrieval System. Signal, Image and Video Processing, 9(7):1717–1726, 2015.
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- Dilek Demirbas, Ismail Akturk, Ozcan Ozturk, and Uğur Güdükbay. Application-Specific Heterogeneous Network-on-Chip Design. The Computer Journal, 57(8):1117–1131, August 2014.
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- Uğur Güdükbay, Serkan Bayraktar, Çetin Koca, and Bülent Özgüç. Particle-based Simulation of the Interaction Between Fluid and Knitwear. Signal, Image and Video Processing, 8(3):415–422, 2014.
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- Umut Gültepe and Uğur Güdükbay. Real-time Virtual Fitting with Body Measurement and Motion Smoothing. Computers & Graphics, 43:31–43, October 2014. Work presented at Shape Modeling International 2015 (SMI'2015), Lille, France, 24-26 June 2015.
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- Emir Gülümser, Uğur Güdükbay, and Sinan Filiz. Fast Stiffness Matrix Calculation for Nonlinear Finite Element Method. Journal of Applied Mathematics, 2014:Article No. 932314, 12 pages, 2014.
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- Çetin Koca and Uğur Güdükbay. A Hybrid Representation for Modeling, Interactive Editing, and Real-time Visualization of Terrains with Volumetric Features. International Journal of Geographical Information Science, 28(9):1821–1847, 2014.
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- Erhan Okuyan and Uğur Güdükbay. BilKristal 2.0: A Tool for Pattern Information Extraction from Crystal Structures. Computer Physics Communications, 185(1):442–443, 2014.
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- Erhan Okuyan and Uğur Güdükbay. Direct Volume Rendering of Unstructured Tetrahedral Meshes Using CUDA and OpenMP. The Journal of Supercomputing, 67(2):324–344, 2014.
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- Erhan Okuyan, Uğur Güdükbay, Ceyhun Bulutay, and Karl-Heinz Heinig. MaterialVis: Material Visualization Tool Using Direct Volume and Surface Rendering Techniques. Journal of Molecular Graphics and Modelling, 50(2):50–60, May 2014.
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- Ateş Akaydın and Uğur Güdükbay. Adaptive Grids: An Image-based Approach to Generate Navigation Meshes. Optical Engineering, 52(2):Article No. 027002, 12 pages, February 2013.
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- Uğur Güdükbay, İbrahim Demir, and Yiğithan Dedeoğlu. Motion Capture and Human Pose Reconstruction from a Single-view Video Sequence. Digital Signal Processing, 23(5):1441–1450, September 2013.
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- Oğuzcan Oğuz, Funda Durupınar, and Uğur Güdükbay. Dynamic Point-region Quadtrees for Particle Simulations. Information Sciences, 218:133–145, 2013.
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- Erhan Okuyan, Uğur Güdükbay, and Veysi İşler. Dynamic View-dependent Visualization of Unstructured Tetrahedral Volumetric Meshes. Journal of Visualization, 15(2):167–178, 2012.
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- Fatih Cakir, Uğur Güdükbay, and Özgür Ulusoy. Nearest-Neighbor based Metric Functions for indoor scene recognition. Computer Vision and Image Understanding, 115(11):1483–1492, 2011.
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- Funda Durupınar, Nuria Pelechano, Jan M. Allbeck, Uğur Güdükbay, and Norman I. Badler. How the Ocean Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications, 31(3):22–31, 2011.
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- Serkan Bayraktar, Uğur Güdükbay, and Bülent Özgüç. Particle-based Simulation and Visualization of Fluid Flows through Porous Media. Journal of Visualization, 13(4):327–336, 2010.
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- Burak Çiflikli, Veysi İşler, and Uğur Güdükbay. Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention. Presence, 19(6):557–568, 2010.
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- Funda Durupınar and Uğur Güdükbay. Visualization of Crowd Synchronization on Footbridges. Journal of Visualization, 13(1):69–77, 2010.
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- Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay, and Levent Onural. 3D Model Compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT. Journal of Visual Communication and Image Representation, 21(1):17–28, 2010.
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- Oğuzcan Oğuz, Ateş Akaydın, Türker Yılmaz, and Uğur Güdükbay. Emergency Crowd Simulation for Outdoor Environments. Computers & Graphics, 34(2):136–144, 2010.
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- Ediz Şaykol, Uğur Güdükbay, and Özgür Ulusoy. Scenario-based Query Processing for Video-surveillance Archives. Engineering Applications of Artificial Intelligence, 23(3):331–345, 2010.
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- Ediz Şaykol, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy. Keyframe Labeling Technique for Surveillance Event Classification. Optical Engineering, 49(11):Article No. 117203, 12 pages, 2010.
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- Onur Küçüktunç, Uğur Güdükbay, and Özgür Ulusoy. Fuzzy Color Histogram-based Video Segmentation. Computer Vision and Image Understanding, 114(1):125–134, 2010.
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- Onur Küçüktunç, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy. Video Copy Detection Using Multiple Visual Cues and MPEG-7 Descriptors. Journal of Visual Communication and Image Representation, 21(8):838–849, November 2010.
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- Muhammet Baştan, Hayati Çam, Uğur Güdükbay, and Özgür Ulusoy. BilVideo-7: An MPEG-7-Compatible Video Indexing and Retrieval System. IEEE MultiMedia, 17(3):62–73, July-September 2010.
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- Serkan Bayraktar, Uğur Güdükbay, and Bülent Özgüç. GPU-Based Neighbor-Search Algorithm for Particle Simulations. Journal of Graphics, GPU, & Game Tools, 14(1):31–42, 2009.
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- Ismet Zeki Yalniz, Ismail Sengör Altingövde, Uğur Güdükbay, and Özgür Ulusoy. Ottoman Archives Explorer: A Retrieval System for Digital Ottoman Archives. ACM Journal on Computing and Cultural Heritage, 2(3):8, 2009.
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- Ismet Zeki Yalniz, Ismail Sengor Altingovde, Uğur Güdükbay, and Özgür Ulusoy. Integrated Segmentation and Recognition of Connected Ottoman Script. Optical Engineering, 48(11):Article No. 117205, 12 pages, November 2009.
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- Evren İmre, A. Aydın Alatan, and Uğur Güdükbay. Rate-Distortion Efficient Piecewise Planar 3-D Scene Representation From 2-D Images. IEEE Transactions on Image Processing, 18(3):483–494, 2009.
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- Tarkan Sevilmiş, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy. Automatic Detection of Salient Objects and Spatial Relations in Videos for a Video Database System. Image and Vision Computing, 26(10):1384–1396, 2008.
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- Özcan Öksüz, Uğur Güdükbay, and A. Enis Çetin. A Video-based Text and Equation Editor for LaTeX. Engineering Applications of Artificial Intelligence, 21(6):952–960, 2008.
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- A. Aydın Alatan, Yücel Yemez, Uğur Güdükbay, Xenophon Zabulis, Karsten Müller, Çigdem Eroglu Erdem, C. Weigel, and Aljoscha Smolic. Scene Representation Technologies for 3DTV - A Survey. IEEE Transactions on Circuits and Systems for Video Technology, 17(11):1587–1605, 2007.
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- Funda Durupınar and Uğur Güdükbay. Procedural Visualization of Knitwear and Woven Cloth. Computers & Graphics, 31(5):778–783, 2007.
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- Erhan Okuyan, Uğur Güdükbay, and Oğuz Gülseren. Pattern Information Extraction from Crystal Structures. Computer Physics Communications, 176(7):486–506, 2007.
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- Türker Yılmaz and Uğur Güdükbay. Conservative Occlusion Culling for Urban Visualization Using a Slice-wise Data Structure. Graphical Models, 69(3-4):191–210, 2007.
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- Türker Yılmaz and Uğur Güdükbay. Stereoscopic Urban Visualization Based on Graphics Processor Unit. Optical Engineering, 47(9):Article No. 097005, 10 pages, 2007.
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- Onur Küçüktunç, Uğur Güdükbay, and Özgür Ulusoy. A Natural Language-Based Interface for Querying a Video Database. IEEE MultiMedia, 14(1):83–89, 2007.
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- B. Uğur Töreyin, Yiğithan Dedeoğlu, Uğur Güdükbay, and A. Enis Çetin. Computer Vision Based Method for Real-time Fire and Flame Detection. Pattern Recognition Letters, 27(1):49–58, 2006.
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- Mehmet Emin Dönderler, Ediz Şaykol, Umut Arslan, Özgür Ulusoy, and Uğur Güdükbay. BilVideo: Design and Implementation of a Video Database Management System. Multimedia Tools and Applications, 27(1):79–104, 2005.
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- Ali Kemal Sinop, Tolga Abacı, Ümit Akkus, Attila Gürsoy, and Uğur Güdükbay. PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing. The Journal of Supercomputing, 31(3):249–263, 2005.
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- Ediz Şaykol, Uğur Güdükbay, and Özgür Ulusoy. A Histogram-based Approach for Object-based Query-by-Shape-and-Color in Image and Video Databases. Image and Vision Computing, 23(13):1170–1180, 2005.
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- Mehmet Emin Dönderler, Özgür Ulusoy, and Uğur Güdükbay. Rule-based Spatiotemporal Query Processing for Video Databases. VLDB Journal, 13(1):86–103, 2004.
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- Ediz Şaykol, Ali Kemal Sinop, Uğur Güdükbay, Özgür Ulusoy, and A. Enis Çetin. Content-based Retrieval of Historical Ottoman Documents Stored as Textual Images. IEEE Transactions on Image Processing, 13(3):314–325, 2004.
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- Gulay Ünel, Mehmet Emin Dönderler, Özgür Ulusoy, and Uğur Güdükbay. An Efficient Query Optimization Strategy for Spatio-temporal Queries in Video Databases. Journal of Systems and Software, 73:113–131, 2004.
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- Hakan Berk, Cevdet Aykanat, and Uğur Güdükbay. Direct Volume Rendering of Unstructured Grids. Computers & Graphics, 27(3):387–406, 2003.
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- Mehmet Emin Dönderler, Ediz Şaykol, Özgür Ulusoy, and Uğur Güdükbay. BilVideo: A Video Database Management System. IEEE MultiMedia, 10(1):66–70, 2003.
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- Mehmet Emin Dönderler, Özgür Ulusoy, and Uğur Güdükbay. A Rule-based Video Database System Architecture. Information Sciences, 143(1-4):13–45, 2002.
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- Uğur Güdükbay, Okan Arıkan, and Bülent Özgüç. Visualizer: a Mesh Visualization System Using View-dependent Refinement. Computers & Graphics, 26(3):491–503, 2002.
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- Uğur Güdükbay and Türker Yılmaz. Stereoscopic View-Dependent Visualization of Terrain Height Fields. IEEE Transactions on Visualization and Computer Graphics, 8(4):330–345, 2002.
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- Alper Selçuk, Uğur Güdükbay, and Bülent Özgüç. Walkthrough in Complex Environments at Interactive Rates using Level-of-Detail. Elektrik - Turkish Journal of Electrical Engineering and Computer Sciences, 10(1):57–72, 2002.
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- Uğur Güdükbay, Fatih Erol, and Nezih Erdoğan. Beyond Tradition and Modernity: Digital Shadow Theater. Leonardo, 33(4):264–265, August 2000. Artist Statement
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- Uğur Akdemir, Bülent Özgüç, Uğur Güdükbay, and Alper Selçuk. Right-triangular Subdivision for Texture Mapping Ray-traced Objects. The Visual Computer, 14(10):445–454, 1998.
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- Uğur Güdükbay, Bülent Özgüç, and Yılmaz Tokad. A Spring Force Formulation for Elastically Deformable Models. Computers & Graphics, 21(3):335–346, 1997.
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- Uğur Güdükbay. A Movable Jaw Model for the Human Face. Computers & Graphics, 21(5):549–554, 1997.
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- Uğur Güdükbay and Bülent Özgüç. Animation of Deformable Models. Computer-Aided Design, 26(12):868–875, 1994.
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- Uğur Güdükbay, Bülent Özgüç, and Yılmaz Tokad. An Animation System for Rigid and Deformable Models. Computers & Graphics, 17(1):71–77, 1993.
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- Uğur Güdükbay and Bülent Özgüç. Free-form Solid Modeling Using Deformations. Computers & Graphics, 14(3-4):491–500, 1990.
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Refereed Conference Papers
- Sinan Sonlu, Bennie Bendiksen, Funda Durupinar, and Uğur Güdükbay. Effects of Embodiment and Personality in LLM-Based Conversational Agents. In Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, pp. 718–728, VR '25, Saint-Malo, France, March 2025.
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- Sinan Sonlu, Yalım Doğan, Arçin Ülkü Ergüzen, Musa Ege Ünalan, Serkan Demirci, Funda Durupinar, and Uğur Güdükbay. Towards Understanding Personality Expression via Body Motion. In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality, pp. 628–631, MASSXR '24, IEEE, Piscataway, NJ, USA, 2024. Publisher Web Site
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- Sinan Sonlu, Yalım Doğan, Arçin Ülkü Ergüzen, Musa Ege Ünalan, Serkan Demirci, Funda Durupinar, and Uğur Güdükbay. İnsan Hareketi Kişilik Tespit Parametreleri (Human Movement Personality Detection Parameters) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, pp. 1–4, SİU '24, Mersin, Türkiye, May 2024. Publisher Web Site
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- Stefan Zellmann, Serkan Demirci, and Uğur Güdükbay. Visual Analysis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines. In Proceedings of IEEE VIS: Visualization & Visual Analytics, Short Papers, pp. 56–60, VIS '23, IEEE Computer Society, Washington, D.C., USA, October 2023.
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- Stefan Zellmann, Ingo Wald, Joao Barbosa, Serkan Demirci, Alper Sahistan, and Uğur Güdükbay. Hybrid Image-/Data-Parallel Rendering Using Island Parallelism. In Proceedings of the IEEE 12th Symposium on Large Data Analysis and Visualization, pp. 1–10, LDAV '22, IEEE Computer Society, Washington, DC, USA, 6 December 2022.
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- Ziya Erkoç, Serkan Demirci, Sinan Sonlu, and Uğur Güdükbay. Skeleton-based Personality Recognition using Laban Movement Analysis. In Cristina Palmero, Julio C. S. Jacques Junior, Albert Clapés, Isabelle Guyon, Wei-Wei Tu, Thomas B. Moeslund, and Sergio Escalera, editors, Understanding Social Behavior in Dyadic and Small Group Interactions, Proceedings of Machine Learning Research, pp. 74–87, PMLR, 16 October 2022.
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- Ziya Erkoç, Aytek Aman, Uğur Güdükbay, and Hang Si. Out-of-core Constrained Delaunay Tetrahedralizations for Large Scenes. In Vladimir A. Garanzha, Lennard Kamenski, and Hang Si, editors, Numerical Geometry, Grid Generation and Scientific Computing, NUMGRID '20, pp. 113–124, Springer International Publishing, Cham, 2021.
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- Alper Sahistan, Serkan Demirci, Nathan Morrical, Stefan Zellmann, Aytek Aman, Ingo Wald, and Uğur Güdükbay. Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization. In Proceedings of IEEE VIS: Visualization & Visual Analytics, Short Papers, pp. 91–95, VIS '21, IEEE Computer Society, Washington, D.C., USA, October 2021.
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- Süleyman Aslan, Uğur Güdükbay, B. Uğur Töreyin, and A. Enis Çetin. Deep Convolutional Generative Adversarial Networks for Flame Detection in Video. In Computational Collective Intelligence, pp. 807–815, CCI '20, Lecture Notes in Computer Science (LNCS) 12496, Springer International Publishing, Cham, November 2020.
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- Zafer Tan Çankırı, Erdem Ege Maraşlı, Sait Aktürk, Sinan Sonlu, and Uğur Güdükbay. Guido: Augmented Reality for Indoor Navigation Using Commodity Hardware. In Proceedings of the 24th International Conference on Information Visualisation, pp. 688–693, IV '20, IEEE Computer Society, Vienna, Austria, September 2020.
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- Süleyman Aslan, Uğur Güdükbay, B. Uğur Töreyin, and A. Enis Çetin. Early Wildfire Smoke Detection Based on Motion-based Geometric Image Transformation and Deep Convolutional Generative Adversarial Networks. In Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing, pp. 8315–8319, ICASSP '19, IEEE, Brighton, UK, May 2019.
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- Yalım Doğan, Serkan Demirci, and Uğur Güdükbay. Augmentation of Virtual Agents in Real Crowd Videos. In Proceedings of IEEE Annual International Symposium on Virtual Reality, Videos, VR '19, IEEE, Osaka, Japan, March 2019.
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- Kurtuluş Küllü, Uğur Güdükbay, and Dinesh Manocha. ACMICS: An Agent Communication Model for Interacting Crowd Simulation. In Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, pp. 1177–1179, AAMAS '18, Stockholm, Sweden, July 2018.
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- Ahmet Eren Başak, Funda Durupınar, and Uğur Güdükbay. Learning From Real-Life Experiences: A Data-Driven Emotion Contagion Approach Towards More Realistic Virtual Crowds. In Proceedings of 40th International Conference on Computer Animation and Social Agents, Full Papers, pp. 55–64, CASA '17, Seoul, South Korea, May 2017.
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- Fatih Çalışır, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy. Çoklu Sorgu Yöntemiyle Mobil Görüntü Arama (Mobile Image Search Using Multi-Query Images) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '15, 2015.
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- Ateş Akaydın, Aytek Aman, and Uğur Güdükbay. Interacting with Boids in an Incompressible Fluid Environment. In Proceedings of EURASIA GRAPHICS 2014: International Conference on Computer Graphics, Animation and Gaming Technologies, Ankara, Turkey, October 2014.
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- Ateş Akaydın, Aytek Aman, and Uğur Güdükbay. Interactive Crowd Simulation on Mobile Devices in an Augmented Reality Environment. In Proceedings of 27th International Conference on Computer Animation and Social Agents, Short Papers, CASA '14, Houston, USA, May 2014.
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- Sharareh Alipour, Mohammad Ghodsi, Uğur Güdükbay, and Morteza Golkari. An Approximation Algorithm for Computing the Visibility Region of a Point on a Terrain and Visibility Testing. In Proceedings of the International Conference on Computer Vision Theory and Applications, pp. 699–704, VISAPP '14, Lisbon, Portugal, January 2014.
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- Kurtuluş Küllü and Uğur Güdükbay. A Layered Communication Model for Agents in Virtual Crowds. In Proceedings of 27th International Conference on Computer Animation and Social Agents, Short Papers, CASA '14, Houston, USA, May 2014.
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- Ateş Akaydın, Aytek Aman, and Uğur Güdükbay. Interactive Crowd Simulation for Augmented Reality Environments. In Proceedings of 26th International Conference on Computer Animation and Social Agents, Short Papers, CASA '13, Istanbul, Turkey, May 2013.
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- Abdullah Bulbul, Cetin Koca, Tolga Capin, and Uğur Güdükbay. Saliency for Animated Meshes with Material Properties. In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, pp. 81–88, APGV '10, Los Angeles, CA, 2010.
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- Onur Önder, Uğur Güdükbay, Bülent Özgüç, Tanju Erdem, Çiğdem Eroğlu Erdem, and Mehmet Özkan. Keyframe Reduction Techniques for Motion Capture Data. In Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, pp. 293–296, 3DTV-CON '08, İstanbul, Turkey, May 2008.
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- Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy. Segmentation-based Extraction of Important Objects from Video for Object-based Indexing. In Proceedings of the IEEE International Conference on Multimedia and Expo, pp. 1357–1360, ICME '08, Hannover, Germany, June 2008.
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- Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy. MPEG-7 Uyumlu Video Veri Tabanları İçin Önemli Nesnelerin Otomatik Olarak Bulunması (Automatic Extraction of Important Objects for an MPEG-7 Compliant Video Database System) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '08, Didim, Turkey, April 2008.
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- Serkan Bayraktar, Uğur Güdükbay, and Bülent Özgüç. Practical and Realistic Animation of Cloth. In Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, 3DTV-CON '07, Kos, Greece, May 2007.
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- Funda Durupınar and Uğur Güdükbay. A Virtual Garment Design and Simulation System. In Proceedings of the 11th International Conference on Information Visualisation, pp. 862–870, IV '07, IEEE Computer Society, Zürich, Switzerland, July 2007.
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- Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay, and Levent Onural. Connectivity-guided Adaptive Lifting Transform for Image like Compression of Meshes. In Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, 3DTV-CON '07, Kos, Greece, May 2007.
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- Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay, and Levent Onural. Bağlanırlıkla Yönlendirilmiş, Uyarlamalı Dalgacık Dönüşümü ile Üç Boyutlu Model Sıkıştırması (3D Model Compression using Connectivity-guided Adaptive Lifting Transform) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '07, Eskisehir, Turkey, June 2007.
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- Suzanne Little, Massimo Martinelli, Ovidio Salvetti, Uğur Güdükbay, Özgür Ulusoy, Gael de Chalendar, and Gregory Grefenstette. Integration of Structural and Semantic Models for Multimedia Metadata Management. In Proceedings of the International Workshop on Content-Based Multimedia Indexing, pp. 40–45, CBMI '07, IEEE, Bordeaux, France, June 2007.
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- István Petrás, Csaba Beleznai, Yiğithan Dedeoğlu, Montse Pardàs, Levente Kovács, Zoltán Szlávik, Laszlo Havasi, Tamás Szirányi, B. Uğur Töreyin, Uğur Güdükbay, A. Enis Çetin, and Cristian Canton-Ferrer. Flexible Test-bed for Unusual Behavior Detection. In Proceedings of the 6th ACM International Conference on Image and Video Retrieval, pp. 105–108, CIVR '07, ACM, Amsterdam, The Netherlands, July 2007.
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- Aydemir Memişoğlu, Uğur Güdükbay, and Bülent Özgüç. Motion Control for Realistic Walking Behavior Using Inverse Kinematics. In Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, 3DTV-CON '07, Kos, Greece, May 2007.
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- Evren İmre, A. Aydın Alatan, and Uğur Güdükbay. Piecewise Planar 3-D Reconstruction in Rate Distortion Sense. In Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, 3DTV-CON '07, Kos, Greece, May 2007.
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- Evren İmre, A. Aydın Alatan, and Uğur Güdükbay. Rate-Distortion Based Piecewise Planar 3D Scene Geometry Representation. In Proceedings of the International Conference on Image Processing, pp. 113–116, ICIP '07 5, San Antonio, Texas, September 2007.
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- Evren İmre, A. Aydın Alatan, and Uğur Güdükbay. Oran Bozulum Güdümlü Parçalı-Düzlemsel 3B Sahne Gösterimi (Rate-Distortion Guided Piecewise Planar 3D Scene Representation) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '07, Eskisehir, Turkey, June 2007.
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- İ. Sengör Altingövde, Ediz Şaykol, Özgür Ulusoy, and Uğur Güdükbay. Osmanlı Arşivleri İçerik-Bazlı Sorgulama (İBS) Sistemi (Content-Based Retrieval (CBR) System for Ottoman Archives) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '06, Antalya, Turkey, April 2006.
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- Serkan Bayraktar, Uğur Güdükbay, and Bülent Özgüç. Sıvı, Kumas, ve Katı Cisim Etkileşimlerinin Bilgisayar Grafiği İçin Modellenmesi (Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '06, Antalya, Turkey, April 2006.
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- Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin. Silhouette-Based Method for Object Classification and Human Action Recognition in Video. In European Conference on Computer Vision, Workshop on Computer Vision in Human-Computer Interaction, pp. 64–77, ECCV/HCI '06, Lecture Notes in Computer Science 3979, Springer, Graz, Austria, May 2006.
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- Y. Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin. Videoda Nesne Sınıflandırılması için Siluet Tabanlı Yöntem (Sillouette-based Method for Object Classification in Video). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '06, Antalya, Turkey, April 2006.
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- Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay, and Levent Onural. Dikdörtgensel Olmayan Dalgacık Dönüşümüne Dayalı Çok Çözünürlüklü Üç Boyutlu Model Analizi ve Sıkıştırması (Nonrectangular Wavelets for Multiresolution Mesh Analysis and Compression) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '06, Antalya, Turkey, April 2006.
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- Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay, and Levent Onural. Nonrectangular Wavelets for Multiresolution Mesh Analysis and Compression. In Proceedings of SPIE: Independent Component Analyses, Wavelets, Unsupervised Smart Sensors, and Neural Networks IV, pp. Article No. 624704, 12 pages, 6247, Orlando, FL, April 2006.
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- Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay. Bina Tahsis Planlarından 3-Boyutlu Şehir Modellerinin Üretilmesi ve Görüntülenmesi (Automatic Production and Visualization of Urban Models from Building Allocation Plans) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '06, Antalya, Turkey, April 2006.
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- Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay. Automatic Production and Visualization of Urban Models from Building Allocation Plans. In Technical Poster Proceedings of Brazilian Symposium on Computer Graphics and Image Processing, SIBGRAPI '06, October 2006.
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- İ. Sengör Altingövde Yalın Baştanlar, Anıl Aksay, Orhan Alav, Özge Çavuş, Aydın Alatan, Yasemin Yardımcı, Özgür Ulusoy, Uğur Güdükbay, A. Enis Çetin, Gözde Bozdağı Akar, and Selim Aksoy. E-Müze: Müzeler için Web-Tabanlı Gezi ve Bilgi Sistemi (E-Museum: Web-based Tour and Information System for Museums) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, SİU '06, Antalya, Turkey, April 2006.
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- Onur Önder, Çiğdem Erdem, Tanju Erdem, Uğur Güdükbay, and Bülent Özgüç. Combined Filtering and Key-Frame Reduction of Motion Capture Data with Application to 3DTV. In Proceedings of the 14th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, (WSCG '06), February 2006.
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- Mehmet Şahin Yeşil and Uğur Güdükbay. Realistic Rendering and Animation of a Multi-Layered Human Body Model. In Proceedings of the 10th International Conference on Information Visualisation, pp. 785–790, IV '06, IEEE Computer Society, London, UK, July 2006.
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- Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin. Real-time Fire and Flame Detection in Video. In Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing, pp. 669–673, ICASSP '05 2, IEEE, Philadelphia, PA, March 2005.
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- Ediz Şaykol, Uğur Güdükbay, and Özgür Ulusoy. A Database Model for Querying Visual Surveillance Videos by Integrating Semantic and Low-Level Features. In Proceedings of the 11th International Workshop on Advances in Multimedia Information Systems, pp. 163–176, Lecture Notes in Computer Science 3665, Springer, Sorrento, Italy, September 2005.
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- Türker Yılmaz and Uğur Güdükbay. Extraction of 3D Navigation Space in Virtual Urban Environments. In Proceedings of the 13th European Signal Processing Conference, EUSIPCO '05, 2005.
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- Hasan Doğu Taşkıran and Uğur Güdükbay. Physically-based Simulation of Hair Strips in Real-Time. In Proceedings of the 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Short Papers, pp. 153–156, WSCG '05, Plzen - Bory, Czech Republic, February 2005.
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- Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin. Yapay Görmeye Dayalı Gerçek Zamanda Ateş ve Alev Tespiti (in Turkish) (Computer Vision Based Real-time Fire and Flame Detection in Video). In Proceedings of Union Radio Scientifique Internationale (URSI) Türkiye Second National Congress, pp. 264–266, URSI '04, Ankara, Turkey, September 2004.
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- Ediz Şaykol, Uğur Güdükbay, and Özgür Ulusoy. Integrated Querying of Images by Color, Shape, and Texture Content of Salient Objects. In Proceedings of the Third International Conference on Advances in Information Systems, pp. 363–371, Lecture Notes in Computer Science 3261, Springer, İzmir, Turkey, October 2004.
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- Özgür Ulusoy, Uğur Güdükbay, Mehmet Emin Dönderler, Ediz Şaykol, and Cemil Alper. BilVideo Video Database Management System. In (e)Proceedings of the Thirtieth International Conference on Very Large Data Bases, pp. 1373–1376, VLDB '04, Morgan Kaufmann, Toronto, Canada, August - September 2004.
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- Özcan Öksüz, Uğur Güdükbay, and A. Enis Çetin. Computer Vision Based Text and Equation Editor for LaTeX. In Proceedings of the IEEE International Conference on Multimedia and Expo, pp. 1255–1258, ICME '04, Taipei, Taiwan, June 2004.
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- Ediz Şaykol, M. Emin Dönderler, Cemil Alper, Özgür Ulusoy, and Uğur Güdükbay. BilVideo Video Veri Tabanı Yönetim Sistemi (BilVideo Video Database Management System (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, pp. 137–140, SİU '03, Didim, Turkey, April 2003.
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- Umut Arslan, Mehmet Emin Dönderler, Ediz Şaykol, Özgür Ulusoy, and Uğur Güdükbay. A Semi-Automatic Semantic Annotation Tool for Video Databases. In Proceedings of Workshop on Multimedia Semantics, pp. 1–10, SOFSEM '02, Milovy, The Czech Republic, November 2002.
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- Ediz Şaykol, Gürcan Gülesir, Uğur Güdükbay, and Özgür Ulusoy. KiMPA: A Kinematics-Based Method for Polygon Approximation. In Proceedings of the Second International Conference on Advances in Information Systems, pp. 186–194, Lecture Notes in Computer Science 2457, Springer, İzmir, Turkey, October 2002.
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- Fatih Erol and Uğur Güdükbay. An Interactive Facial Animation System. In Proceedings of the 9th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Posters, pp. 5–8, WSCG '01, Plzen - Bory, Czech Republic, February 2001.
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- Ediz Şaykol, Uğur Güdükbay, and Özgür Ulusoy. A Semi-Automatic Object Extraction Tool for Querying in Multimedia Databases. In Proceedings of the 7th Workshop on Multimedia Information Systems, pp. 11–20, MIS '01, Villa Orlandi, Capri, Italy, November 2001.
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- Muhammet Mustafa Özdal, Uğur Güdükbay, and Bülent Özgüç. Poligonal Model Optimizasyonu Üzerinde İyileştirmeler (Improvements on Mesh Optimization Algorithm) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, pp. 348–353, SİU '01 I, GaziMagusa, TRNC, April 2001.
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- Okan Arıkan and Uğur Güdükbay. An Algorithm for Progressive Raytracing. In Proceedings of the First International Conference on Advances in Information Systems, pp. 248–256, Lecture Notes in Computer Science 1909, Springer, İzmir, Turkey, October 2000.
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- Okan Arıkan and Uğur Güdükbay. Görüntüleyici: Bakış Açısına göre Basitleştirme Yapan bir Model Görüntüleme Sistemi (Visualizer: a Mesh Visualization System Using View-dependent Refinement) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, pp. 506–511, SİU '00, Antalya, Turkey, June 2000.
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- Mehmet Emin Dönderler, Özgür Ulusoy, and Uğur Güdükbay. A Rule-Based Approach to Represent Spatio-Temporal Relations in Video Data. In Proceedings of the First International Conference on Advances in Information Systems, pp. 409–418, Lecture Notes in Computer Science 1909, Springer, İzmir, Turkey, October 2000.
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- Uğur Güdükbay, Fatih Erol, and Nezih Erdoğan. Tradition Offers Artistic Possibilities for New Media Technologies: An Animation System for Shadow Theatre. In Catalogue of the Tenth International Symposium on Electronic Art, ISEA 2000 (ACTES / PROCEEDINGS, Paris, France, December 2000.
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- Muhammet Mustafa Özdal and Uğur Güdükbay. Improvements for Mesh Optimization Algorithm. In Proceedings of the Fifteenth International Conference on Computer and Information Sciences, pp. 43–51, ISCIS '00, Istanbul, Turkey, October 2000.
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- Uğur Güdükbay. Çok Çözünürlüklü Modelleme için Poligonal Basitleştirme (Poligonal Simplification Algorithms for Multiresolution Modeling) (in Turkish). In Proceedings of the IEEE Signal Processing and Communications Applications - Sinyal İşleme ve Uygulamaları Kurultayı, pp. 70–75, SİU '98 I, Ankara, Turkey, October 1998.
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- Barış Uz, Uğur Güdükbay, and Bülent Özgüç. Realistic Speech Animation of Synthetic Faces. In Proceedings of IEEE Computer Animation, pp. 111–118, CA '98, 1998.
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- Alper Selçuk, Uğur Güdükbay, and Bülent Özgüç. A Survey of Interactive Realistic Walkthrough Techniques in Complex Graphical Environments. In Proceedings of the Thirteenth International Conference on Computer and Information Sciences, pp. 334–341, ISCIS '98, Antalya, Turkey, October 1998.
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- Uğur Güdükbay and Bülent Özgüç. Animating Deformable Models: Different Approaches. In Proceedings of IEEE Computer Animation, pp. 138–145, CA '95, 1995.
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- Uğur Güdükbay, Bülent Özgüç, and Varol Akman. Physically-Based Modeling for Realistic Animation. In Proceedings of First International Conference on Computational Graphics and Visualization Techniques, pp. 37–46, COMPUGRAPHICS '91 II, Sesimbra, Portugal, September 1991.
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- Uğur Güdükbay, Bülent Özgüç, and Varol Akman. Constraint-Based Methods in Realistic Animation. In Proceedings of International Conference on Computer and Information Sciences, pp. 1195–1204, ISCIS '91 II, Antalya, Turkey, October 1991.
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- Uğur Güdükbay and Bülent Özgüç. Deformation of Solid Models. In Proceedings of International Conference on Computer and Information Sciences, pp. 525–534, ISCIS '89 I, İzmir, Turkey, October 1989.
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Refereed Workshop Papers
- Onur Küçüktunç, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy. Bilkent University Multimedia Database Group at TRECVID 2008. In TREC Video Retrieval Evaluation Workshop Participants Notebook Papers, TRECVID '08, National Institute of Standards and Technology (NIST), Gaithersburg, MD, November 2008.
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Nonrefereed or Popular Magazine Articles
- Uğur Güdükbay. Contribution to the "The History of Computer Graphics and Digital Art Project". 2007. ACM SIGGRAPH Educations Committee
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- Atılım Çetin and Uğur Güdükbay. 3 Boyutlu Bilgisayar Grafikleri (3D Computer Graphics) (in Turkish). In Türkiye Bilişim Ansiklopedisi, pp. 211–220, Papatya Yayıncılık, 2006.
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- Uğur Güdükbay and Atılım Çetin. Canlandırma (Animation) (in Turkish). In Türkiye Bilişim Ansiklopedisi, pp. 287–290, Papatya Yayıncılık, 2006.
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- Uğur Güdükbay and Ali Kemal Sinop. Hesaplamaya Dayalı Geometri (Computational Geometry) (in Turkish). In Türkiye Bilişim Ansiklopedisi, pp. 445–448, Papatya Yayıncılık, 2006.
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- Uğur Güdükbay, Fatih Erol, and Nezih Erdoğan. Karagöz: Gölge Oyunu için Bilgisayar Animasyonu Yazılımı (Karagöz: An Animation System for Turkish Shadow Theater) (in Turkish). In Somut Olmayan Kültürel Miras: Yaşsayan Karagöz Sempozyumu Bildiriler Kitabı (Proceedings of International Symposium on Intangible Cultural Heritage: Living Karagöz), pp. 59–64, Gazi University, Ankara, Turkey, April 2006.
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- Uğur Güdükbay and Tolga Abacı. Karagoz: A Hierarchical Modeling and Animation System for Turkish Shadow Theater. Fine Art Forum [Electronic Journal, Discontinued], 16(1), January 2002.
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- Uğur Güdükbay, Fatih Erol, and Nezih Erdoğan. Gölge Oyunu için Bilgisayar Animasyonu (Computer Animation for Turkish Shadow Theater) (in Turkish). CAD+: Bilgisayar Destekli Tasarım ve Ötesi, 8(92):18–20, July 2001.
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- Aziz Gülbeden, Fehmi Kaya, and Uğur Güdükbay. L-Sistemler Kullanarak Bilgisayarda Bitki Sentezleme (Plant Synthesis Using L-systems) (in Turkish). CAD+: Bilgisayar Destekli Tasarım ve Ötesi, 8(94):42–46, September 2001.
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- Uğur Güdükbay. Fiziğe Dayalı Animasyon (Physically-based Animation) (in Turkish). CAD+: Bilgisayar Destekli Tasarım ve Ötesi, 4(46):11–15, September 1997.
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- Uğur Güdükbay. Düzensiz Nesnelerin Deformasyon Teknikleri Kullanılarak Modellenmesi (Free-form Object Modeling Using Deformation Techniques) (in Turkish). CAD+: Bilgisayar Destekli Tasarım ve Ötesi, 1(3):59–60, May 1993.
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