CS465/575 COMPUTER GRAPHICS I
(FALL 2024-2025)
Instructor: Ugur Güdükbay (Room 403)
Office Hours: Tuesday 09:30-10:20, Thursday 09:30-10:20
Course Assistant: Sinan Sonlu (e-mail: sinan.sonlu@bilkent.edu.tr)
Assistant's Office Hours: Tuesday 10:30-11:20 (EA405), Thursday 10:30-11:20. Other times by appointment with e-mail.
Class Schedule:
Tuesday 15:30-16:20, 16:30-17:20 (Spare Hour); Friday 10:30-11:20, 11:30-12:20 (Classroom: B-102)
Course Homepage: http://www.cs.bilkent.edu.tr/~gudukbay/cs465_575/
Please visit the course homepage frequently to see the
announcements about the course and assignments.
OBJECTIVES
To provide the students with a theoretical and practical knowledge of
computer graphics techniques, including the following:
-
Learn the basic rendering pipeline and rasterization (line drawing, clipping, polygon filling etc.) algorithms.
- Learn the basic two dimensional and three dimensional
transformations and apply them as a modeling tool for constructing
scenes.
- Learn hierarchical modeling and apply it to model and animate articulated structures, such as humans and robots.
- Learn basic rendering techniques and apply them to generate photorealistic images of three dimensional scenes.
- Learn basic geometric modeling techniques for modeling curves, surfaces, and solids.
- Learn three dimensional viewing and projection techniques and
apply them to generate two dimensional images of three dimensional
scenes.
- Design and implement a simple drawing program to apply various concepts learned in the class.
- Design and implement a hierarchical modeling program to model and animate articulated structures.
- Design and implement a program to implement a simple geometric
modeling and rendering tool to model geometric objects and display them
in wireframe, shaded and textured forms.
COURSE OUTLINE
- Graphics Systems and Models
- Graphics Programming
- Geometric Objects and Transformations
- Viewing
- Lighting and Shading
- Rasterization: From Vertices to Fragments
- Discrete Techniques
- Modeling and Hierarchies
- Curves and Surfaces
- Advanced Rendering
TEXTBOOK INFO
Main Textbook:
Edward Angel and Dave Shreiner, Interactive Computer Graphics, A Top-Down Approach with WebGL,
Seventh Edition, Addison-Wesley 2015.
Course Lecture Slides (7th Edition: Shader-based WebGL) . (Only accessible within Bilkent University).
Course Lecture Slides (6th Edition: Shader-based OpenGL). (Only accessible within Bilkent University).
Other Texts and Sources
-
Edward Angel and Dave Shreiner, Interactive Computer Graphics: A
Top-Down Approach with Shader-Based OpenGL, 6th Edition, Addison-Wesley,
2012.
- D. Hearn, P. Baker, and W. Carithers, Computer Graphics with OpenGL, 4th Edition, Prentice Hall, 2011.
- F. Hughes, A. van Dam, M. McGuire, D. F. Sklar, J. D. Foley,
S. K. Feiner, K. Akeley, Computer Graphics: Principles and Practice, 3rd
Edition, Addison-Wesley, 2014.
- David F. Rogers, Procedural Elements for Computer Graphics, 2nd edition, McGraw-Hill, 1998.
- David F. Rogers and Alan Adams, Mathematical Elements for Computer Graphics, McGraw-Hill, 1990.
GRADING: (Tentative)
Midterm (20 %), Final (20 %), Programming Assignments (55 %), Attendance (5 %)
There will be three programming assignments that must be done individually.
You must use Web GL or Shader-based OpenGL on PCs (with Visual C++).
For other languages/platforms, you have to set up your own
environment and make necessary arrangements for the demonstrations.
Ugur Gudukbay
Thursday September 10 16:17:00 EET DST 2024