Physically-based
Simulation of Hair Strips in Real-Time
Hasan Doğu Taşkıran and Uğur Güdükbay Department of Computer Engineering Bilkent University Bilkent 06800 Abstract In
this paper, we present our implementation of physically-based simulation of
hair strips. We used a mass-spring model followed by a hybrid approach where
particle systems and the method of clustering of hair strands are employed. All
the forces related to springs are implemented: gravity, repulsions from
collisions (head and ground), absorption (ground only), frictions (ground and air),
and internal spring frictions. Real-time performance is achieved for
physically-based simulation of hair strips and promising results in terms of
the realistic hair behavior and hair rendering are obtained. A preliminary animation that
illustrates the dynamics and rendering of the strips. There are only 50
strips attached to a flying ball. Interactions with the ground and the ball are
shown. Another preliminary animation
that illustrates the dynamics and rendering of the strips. There are only 50
strips attached to a flying ball. An animation that illustrates
the dynamics of each strip. Strips are visualized using lines. Collisions
with the head and the ground are shown. Another animation that
illustrates the dynamics of each strip. Strips are visualized using lines. Collisions
with the head are shown. An animation with 50 long black
hair strips attached to the head to show the dynamics of the strips. An animation with 250 brown
hair strips attached to the head to be able show the density of the strips
and the dynamics that the whole hair volume shows.