Physically-based
Simulation of Hair Strips in Real-Time
Hasan Doğu Taşkıran and Uğur Güdükbay
Department of Computer Engineering
Bilkent University
Bilkent 06800
Abstract
In
this paper, we present our implementation of physically-based simulation of
hair strips. We used a mass-spring model followed by a hybrid approach where
particle systems and the method of clustering of hair strands are employed. All
the forces related to springs are implemented: gravity, repulsions from
collisions (head and ground), absorption (ground only), frictions (ground and air),
and internal spring frictions. Real-time performance is achieved for
physically-based simulation of hair strips and promising results in terms of
the realistic hair behavior and hair rendering are obtained.
A preliminary animation that
illustrates the dynamics and rendering of the strips. There are only 50
strips attached to a flying ball. Interactions with the ground and the ball are
shown. |
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Another preliminary animation
that illustrates the dynamics and rendering of the strips. There are only 50
strips attached to a flying ball. |
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An animation that illustrates
the dynamics of each strip. Strips are visualized using lines. Collisions
with the head and the ground are shown. |
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Another animation that
illustrates the dynamics of each strip. Strips are visualized using lines. Collisions
with the head are shown. |
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An animation with 50 long black
hair strips attached to the head to show the dynamics of the strips. |
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An animation with 250 brown
hair strips attached to the head to be able show the density of the strips
and the dynamics that the whole hair volume shows. |