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CS466 Project Topics
- Ahmet Serhat Tekin, Hatun Kardelen, Muzaffer Akbay
- Articulated Figure Animation:
Logical extensions to the implementation of modeling and animation of
articulated figures. The students will implement the upper body muscles
using geometric shapes, such as ellipsoids, animate the motion (elongation/
contraction) of muscles, and use these muscle behaviors for the realistic
modeling and animation of the human upper body (torso). The students
are supposed to use a sophisticated spine and model and animate some organs,
like lungs, etc. They will demonstrate their implementation by using
respiratory behaviours and realistic deformations of the human torso.
- Ismet Zeki Yalniz, Erkan Okuyan
- L-systems for plant generation:
Improving an existing software for plant generation. The software
uses L-systems (Lindenmayer systems) to generate trees, flowers, and
other botanic structures. L-systems are grammars similar to Chomsky
(context sensitive) grammars. They generate strings which are interpreted
by a graphics interpreter to generate trees, flowers etc. The system
currently works. However, needs some improvements like, modeling and
animation of the plant growth, generation of different tree and flower
like structures which are not generated using L-systems up to now, and
improving the user interface for the software. Also, some other improvements
like interacting with the environment or with each other when the plants are
growing.
An alternative is to implement a synthetic topiary (garden) with lots of trees,
flowers, etc.
- Hilal Zitouni and Baris Korkut
-
View-dependent visualization in urban scenery:
This project will be in the form of adding new modules to an
existing view-dependent visualization system. The students are supposed to
extend the existing implementation of production of building models
using shape grammars and use these building models to generate virtual
city models. Finally, the city models will be visualized by using
an existing urban visualization system. Thus, the students are also
supposed to convert their city models to the format understood by
the urban visualization system.
Possible extensions are developing new rules for building production,
generating building models of different architectures, such as
mosques, churches, palaces, etc.
- Hakan Yilmaz and Osman Alpay
- Articulated Figure Animation:
Implementation of modeling and animation of
an articulated figure. We will define a articulated human figure of
acceptable complexity and use IKAN software developed in University of
Pennsylvania or 3ds MAX for the analytical solution of inverse kinematics
problem. We will display antropometrically correct human figures and
animations such as lifting loads in a dynamically realistic way, ladder
climbing, different walking behaviors.
- 2 Persons
- Improving an existing animation system for shadow
play (Karagoz): The project requires putting together a couple of pieces
of the software together to make it a tool for Shadow Play, like hierarchy
editor, animation tool etc. Then, the project should be used to produce a
realistic animation of the shadow play (according to a complete scenario).
The project will be ported to the SGI Octane Workstation at the end.
- 2 Persons
- Deformation of a generic face model for modeling and
animating face models of individualsr:
At the end, the project should be ported to SGI Octane Workstation.
Project Requirements
-
You should give a project proposal until March 9th, 2006 stating the name of the
project and name of the students that will do the project.
-
You will also give me progress report (approximately 10 pages) until April 8th,
2006 about the progress of your project, covering a survey of the subject area,
algorithms that you will use, data structures, and other implementation details, etc.
-
Final project report and demonstrations will be due May 10th Wednesday (last week of courses).
This deadline is sharp. Final project report should be a superset of the
the progress report and should extend it with implementation details, results of
project, etc.
-
At the end, I expect to students to port their projects to my SGI Octane Workstation
(or PC if it is done for PC's).
Next: About this document
Ugur Gudukbay
Mon Jan 28 15:27:07 EET 2006