by Serkan Bayraktar, Ugur Gudukbay, and Bulent Ozguc
Here you can find animation of our work on cloth animation. A mass spring based cloth model is used. Explicit time integration methods are used to solve the equations of motion of the cloth. Collisions with rigid objects are handled by applying response forces to the cloth in the normal direction of the collision plane, as well as position and velocity correction. A method for dynamically controlling spring elongation to deal with over-elasticity is proposed.